Why Watch Dogs suggests that maybe we're too harsh on the games we play.
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Mass effect 3 is amazing but everyone felt betrayed with that ending , and i am 100% that if gamers hasnt said it was a bad ending and destroyed the whole reputation of the game and damaged the image of bioware then EA would have charged us for the extended cut just like they did with Dead Space 3 ... watch dogs on the otherhand felt like a huge letdown because people expected it to be one of the best openworld games on the market because of the overhype it had and the devs lying about their being no downgrade to the graphics is really a stupid thing to say , and the driving mechanics were bad and Aiden was a really bland protagonist , believe me when i say those 2 games i really wanted to love , sigh .
No, I thought watchdogs really did suck.
When a studio hypes a game up and it doesn't meet the expectations set by the developer then yeah people can be critical.
To be honest I feel with some games these days people are too easy on them. It's not until a year or so after the game comes out you can finally go "Well that game wasn't as good as I thought because...." and instead of bashing you most people will actually agree.
The worst time that can happen is with franchises which have been around for years. The bigger and more respected the franchise, the less people will be critical of it.
Edit: Double Post
Downgrade aside, the graphics still had plenty of wow moments. The gun play and stealth was better than most open world games. The sound was well mixed and the city felt alive and immersive. The driving needed work (particularly rubber banding cop chases) but it was the disjointed storyline and constant barrage of of side missions, which exacerbated the disconnect from the story, that brought the game down. By the end of the game I didn't care or fully know any characters motivation for doing anything aside from the obvious revenge story.
I think Ubisoft needs to hire new story writers, it seems they always have terrible or disjointed stories (AC, FC3, and now watchdogs)
The game would have benefited from a new game plus mode where you can just replay the story and continue on with your progress. Maybe if I had found a few more audio recordings I would have appreciated the game more. It wasn't bad by any measure and there were plenty of great moment, largely owing to the effects and gunplay, but there were also an equal number of 'who cares' and annoying/boring moments too.
I appreciated how the online tried to combine SP and MP into a cohesive experience and respect the innovation. Nothing was wrong with the online per se but if wasn't memorable either.
Solid 8/10 game.
IMO