IndieMonth is indie-ing. I mean ending. Maybe both. Tomorrow is the last day, and it's a doozy!
Before you all scatter, here's your chance:
What did you think of this inaugural IndieMonth?
Love it? Hate it? Feel fierce ambivalence?
What was your favorite type of content - did you have a least favorite type of content?
Want more of something and less of something else?
Find games you never heard of, or games you wish you never heard of? ;)
Whew, okay, that was scary. This is scary. I'm still in the very raw "I made this thing and now you all are going to talk about it" phase of indie development of IndieMonth. ;) I CAN DO THIS! (be gentle)
Also think it's a good time to answer some of the natural "it's ending!" questions:
Q. Will there be another IndieMonth?
A. Yes, we're planning on it - also planning on it being bigger, better and even more spectacular!
Q. Can you cover _____?
A. We'll be setting up a way for devs to be suggested and devs to suggest themselves - but for everyone that submitted a request during this past month for *this* month, suffice it to say the participants were committed months in advance of July (all that content takes time!)
Q. Prizes.
A. That wasn't really a question, but I get you - there's a natural lag in prize awarding so to spare you undue pain and suffering I update the "Contest Blog" for each day with a note when those codes have been sent to the winners. All remaining prize tickets will be issued the end of the first week of August.
(I think that covers the biggies, but if you have more I'll answer in the comments or update this)
A detailed guide that covers all the weapons in Helldivers 2, definitive tier list that details how effective they are.
The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.
$250? Do they not know all the other games that already exist or will be made in the future that can do similar?
Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.
If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.
The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece
Don't be scared :p
Gotta say...really liked indie month. Even without prizes there was a lot of interesting Q&A's, interviews, and a few great looking games I probably wouldn't have seen otherwise.
Plus I finally got to see what a N4G ticket looks like! :)
Thank you and everyone else that took part writing all these blogs and putting this whole thing together.
Great job!
I shall answer each question as if in an interview!!
What did you think of this inaugural IndieMonth?
It was spectacular! A really unique idea that gets the community talking!
Love it?
HELL YEA!!
Hate it?
HELL NAH!!
Feel fierce ambivalence?
Maybe on certain games, but not generally about the entire month.
What was your favorite type of content - did you have a least favorite type of content?
I would say my favorite type was reading about the devs and games I already knew about, but didn't really KNOW about.
Want more of something and less of something else?
More IndieMonth or ___Months in the future!! Less wait between them!
Find games you never heard of, or games you wish you never heard of?
I'd say I only know between 5 and 10 of the games, and they are mainly the more popular ones. I'm not generally an Indie guy but this month really opened my eyes to some amazing stuff! I'm happy to hear about all of them and all of the teams making them!
I liked it I saw a lot of good stuff that would never have made it unto my radar.
It was good to have games at a stage where some gameplay could be shown - Some of it was very text heavy and because it was the Dev talking about their own game, it could not be seen as unbiased.
I myself have received some opinions about indie month and have my own. Once indie month is over, I'll be writing a blog on it. The TL;DR of it is "Good idea with potential, but there are problems."
I loved indie month, it was so much fun reading up on a game that looked awesome and then checking the ticket to see that you can actually experience it for yourself. I played a few great games such as a story about my uncle & ASM which I never would have been able to play. But my favorite was the Stanley parable thanks to indie month! It should be done again. I know there's monthly prizes and stuff but IMO, this was the best.