440°

Next Xbox One Cloud Demo Will Show CPU, Latency, Bandwidth; Info on Online Requirement Coming Later

After the reveal that the impressive cloud destruction demo shown at Build was actually early work for the upcoming Crackdown game, many have been wondering when we’ll see more about it. The newly appointed head of the Xbox division Phil Spencer explained on Twitter that a new demo is already being planned.

Read Full Story >>
dualshockers.com
fr0sty4036d ago

I'll believe this when I see it running on real world connections. By the time latencies and bandwidths are where they need to be in the real world for this tech to be feasible, you'd be better off with full-on cloud gaming. In both cases you still have to be connected to the cloud for the game to work as it was meant to.

Until I see real world benefits in action on real world internet connections, and see that things are being accomplished that cannot be done by any other console, this is all just a clever trick to fool Xbox owners into buying into their game needing to be connected to the internet to work.

mhunterjr4036d ago

I just don't know why you think bandwidth and latency isn't where it needs to be for something like this to be feasible.

Likely, this process would require LESS band with that a streaming solution, like (netflix or PS now), and wouldn't be any more latency dependent than an online multiplayer game.

For example, if you've played a game of Halo, and you weren't the host, you've already played a game where your physics are handled remotely. Your location and vector data was sent to the host, his machine calculated the resulting events, then sent that data back to your machine for rendering. This process is less data intensive than streaming an HD movie. Now, instead of the host being on another Xbox, he's being replaced with a network of computers.

georgeenoob4036d ago (Edited 4036d ago )

This + GPU reserve removal and getting 1080p way more games like Destiny and Battlefield (60fps) is phenomenal. If Crackdown 3 plays like that previous cloud demo then prepare to be amazed.

Funantic14036d ago

People don't believe this will work but want me to believe streaming games through PS Now won't have latency and connection issues. Yeah right. Yes they're different, but both require excellent net coding.

spacecat50504036d ago

How come no one questions latencies or real world connections when PSNow is involved.

all of a sudden everyone is concerned about staying online when an xbox one game is discussed.

Is everyone concerned when discussing PSNow and playing multiplayer games on that service??

Eonjay4036d ago

Well as far as "requirements" go I am expecting it to need at least a 1.5mb connection like with the original xbox one policy. I am anxious to see what type of benefits it actually brings.

corvusmd4036d ago (Edited 4036d ago )

While its true, and EVERYONE has admitted (even MS) that the weakest link is user connection, and that this sort of service will take time to grow to it's full potential...how about being a little hopeful? Why does everyone have to be so negative about this...but ONLY against MS? In tech demos it works perfectly...BETTER than claimed actually, with the BUILD demo showing it bricking one computer (assumed to be stronger than X1) and the other computer using cloud performing 16xs better. The X1 claim is only that it will SOMEDAY add 3xs the power on top of an X1.

For some reason this topic is always met with "prove it". Well if we apply that same logic to Sony what do we get?

-PS Now...prove it, how bad will the latency be to stream every aspect of the game, not just stuff that isn't the immediate focus of the game?

-The PS4 is "50% more powerful therefore can make games look 50% better" Prove it... people keep confusing paper specs with on-screen end results. So far there hasn't been a SINGLE game that the end result even looks 5% better.

-PS4 has the best exclusives? Prove it...so far most PS exclusive are forgettable without looking them up, and the only two that come to mind immediately are KZ and inFamous, both which were disappointing compared to expectations. With the rest, how do we know? They've all been delayed and we can only see 1 min long cinematics on them. It's good to be hopeful, but how is this a "fact" that doesn't have to be proven?

-PS4 is the console for "gamers"? Prove it...why does X1 have a higher games attach rate if PS4 is the "gamer console"?

-"Project Morpheous is awesome and innovative". Prove it It's not the first VR device, and most people that have previewed it says that it has latency issues right now. It's a tough tech to nail down so it'll take time to perfect it..I get that, but why does this tech escape "prove it" and get the benefit of the doubt, but Cloud computing doesn't?

My point isn't even to trash talk PS4. PS4 fans can be very happy in their purchase, and it's doing a lot of things right....but why is it immune from "prove it" despite having just as many, if not more, "unknowns"

@frozen (below) they confirmed Uncharted was running "in engine", but be careful with that one. It looks great, an in-engine cinematic is still a cinematic...doesn't mean that the playable game will look like that, watch out for marketing speak "in engine" is one of the new ones. I'm sure it'll look great, but curb the expectations just a little bit.

choujij4036d ago (Edited 4036d ago )

I have several major concerns regarding that tech demo they showcased last time. For starters, what were the specifications for the so called "high end" PC? Not that we don't believe you MS, just humor us and be forthcoming with the details.

Also, why was there a small but consistent lag on the cloud side when both sides still showed 60fps (which was during the first 10 to 25 seconds iirc). Am I to assume that was due to the latency of sending and receiving calculations performed on their servers? If so, what was the connection type?

IMO, for the sake of demoing the technology, I sincerely doubt it would be anything else other than performed over a local area network (which is a far cry from transmitting over the internet).

Providing you have sufficient bandwidth, the biggest hurdle is and always will be ping and network jitter. And before any fanboys come to the rescue, yes, this is also a concern for game streaming.

All I know is I rarely play games with my Game mode set to off on my TV, simply because I want to reduce input lag as much as possible. This is especially true, when I'm playing online games.

4Sh0w4036d ago (Edited 4036d ago )

@corvusmd, Well said.

I have a wait and see attitude but even saying that I don't think its a matter of "if" cloud gaming can be done, its simply a matter of "how much" in a practical gaming situation(while connected) that it will improve the game beyond how it plays offline???

fr0sty4036d ago (Edited 4036d ago )

@Mhunterjr

The reason why latency and bandwidth isn't where it needs to be is because at 60 frames per second, you have 16.66ms per frame to complete the calculations needed for the frame so the GPU can render the frame. Very few places in the world have that kind of latency with their internet connections. Me pinging google from my 24mbps Uverse connection brings up a 36ms ping (not even good enough to do 30fps), and many people have worse connections than I do. This isn't even counting the amount of time that the server requires to process the data once it receives it, which adds a few more milliseconds into the mix.

The reason why this and playstation now are different is, with PSNow, the only data being sent back and forth is the controller input to the server, and an audio and video stream that is sent back. There is added latency, but it is only input latency because the server is processing the entire game, not just part of it. There will be a delay from the time you press the button until you see your character react, but you won't be dropping frames because of latency.

With the kind of server-aided rendering you're hearing about here, the console renders part of what is going on in the game, and relies on the server to perform other calculations such as physics. So, any dip in your internet connection, or connection interruption, and that massive physics calculation that was going on to process that building you just blew to bits slows to a 1fps crawl because your Xbox One was forced to process all of that load. If the data can't make the full round trip, including the time it took the server to process it, in 16ms or less, you start dropping frames.

Even in the demo they showed of the building being blown up, they still weren't able to go above 720p at 30fps, even though their servers were on a local network rather than the actual internet.

JasonKCK4036d ago

Fascinating how people call it "smoke and mirrors" or "magic" meanwhile they use that tech right now.

mkis0074036d ago (Edited 4036d ago )

Frosty gets it! Thank you for attempting to show people the difference. Still it will fall on deaf ears.

It's sad when people still think psnow and ms cloud are the same thing. They are not.

GameNameFame4036d ago

Ignorant fanboys and just pure desperation about cloud aied games.

PSNOW does 100 percent calcs at cloud. All the calculations are synced because they are done on one location.

MS cloud tries to mismatch calcs on console and cloud. Results? limited. Cloud thinks your car is in tunnel console thinks you are out of tunnel.

Latency then becomes a massive issue.

http://www.eurogamer.net/ar...

Digital Foundry went over this in detail.

Don't understand the tech? stop desperately trying to compare apple to oranges.

Biggest4036d ago

Hello, everyone. I am here to introduce you to a new development in thinking. It's called "reality". In reality you can achieve amazing levels of understanding. You can "know" things. You can "see" things. You can "get yourself into the PSNow beta and find out what issues you may or may not encounter, while remembering that PSNow is a rental service for games and not the basis for all claims that the Xbox One is as powerful as the PS4". Hypothetically speaking of course. I don't know if everyone can maintain their sanity when dealing with "reality". If you're one of those people that have issues with "knowing" things in "reality" I would advise you to continue deflecting questions about Xbox One's Cloud power by pretending that PSNow doesn't actually exist, and that people don't actually talk about the good and bad of the service.

imt5584036d ago (Edited 4036d ago )

@corvusmd

-The PS4 is "50% more powerful therefore can make games look 50% better" Prove it... people keep confusing paper specs with on-screen end results. So far there hasn't been a SINGLE game that the end result even looks 5% better.

Nice try, dude. Your whole post above is NOT relevant and is meaningless when you wrote bullshit like this.

ITPython4036d ago

@mhunterjr - You are only deluding yourself thinking that the bandwidth requirements won't be pretty big. Don't forget, the whole point of cloud processing is that the XB1 doesn't have to process and render the code, instead the servers do it and send all that data back. What kind of data do you think those servers are sending back? It's really no different than streaming something like Netflix, as the code is processed/rendered and sent back as finished frames (or completed textures, audio files etc), which depending on the resolution and fps, will require a hefty amount of bandwidth to work properly.

And latency is certainty a huge issue. As somebody else pointed out, even with a 30fps framerate, the margin of error with your connections latency is extremely small. @30fps each frame would need to be completed in 33ms or less to not cause frame-judder or frame-loss (which includes the time the code is sent from the XB1, the time it takes to process/render, and the time it takes to send back a completed frame).

I just sent a ping to Google.com, which took on average 35ms for a round trip, and it was only a tiny little ICMP packet that didn't require tons of processing. @35ms latency, my framerate would be roughly 28fps. And that is under extremely ideal circumstances. Add in the processing time from the servers, and any other variables (such as problems with your internet, people using up your bandwidth, other problems along the path of the packet, problems with the servers etc etc), the average latency people may have could be upwards of 100ms (which is pretty common with online FPS games). @100ms latency, the framerate would be @10fps.

The internet infrastructure (at least in the US, dunno about anybody else) just isn't equipped to handle this just yet. For some people it won't be an issue, but for the vast majority, the idea of realtime cloud computing on any significant scale is nothing more than a pipe-dream. Something like PSNow is realistically the best we can do right now.

quenomamen4036d ago

Well if they already bought a X1, then there is no real need to fool them any further.

Christopher4036d ago (Edited 4036d ago )

***-The PS4 is "50% more powerful therefore can make games look 50% better" Prove it... people keep confusing paper specs with on-screen end results. So far there hasn't been a SINGLE game that the end result even looks 5% better. ***

I disagree with this one, corvus.

As far as exclusives, I think SS and KZSF have more than shown a lot more than a 5% improvement in technical and graphical quality. A heck of a lot more.

And then you have many third-party games where it was an obvious advantage on the PS4 in comparison, coming in much more than just 5% gains. AC4, BF4, CoD, etc.

Remember, it's not just resolution and FPS. There's a ton more in those games that is happening that set them apart.

***-PS4 is the console for "gamers"? Prove it...why does X1 have a higher games attach rate if PS4 is the "gamer console"? ***

Because Sony hasn't had to give away 1 or 2 free games for two whole months to get more people to buy their console. Even then, that attach rate is bogus considering the games that 50% of PS4 owners get each month on PS+.

So, essentially, it isn't.

SilentNegotiator4036d ago (Edited 4036d ago )

"How come no one questions latencies or real world connections when PSNow is involved"

Gee, maybe because there are gamers already testing it and reporting good things? But I know how much you fanboys love to find instances of "TEH SONI FANBOI HYPOCRIZYZ!" even where it doesn't exist.

"and wouldn't be any more latency dependent than an online multiplayer game"

Except that netcode handles mismatched connections; players will often not be exactly where they are in their own local game or the host will have a major advantage because the actions of the game are put through his/her local game first. The cloud needs to match up calculations with your local game, which means that every time you get a stutter in your connection, it will either be off or your framerate will have to suffer to compensate, or else it will have to GUESS what's being calculated locally to compensate and then you aren't saving any calculation.

XBOTTOX4036d ago (Edited 4036d ago )

-My current internet is 3.5 MBs down 1.5 MBs up

-My average latency on a wireless connection sitting in back my house is 22ms

-Stop believing and spreading the lie that todays internet is too slow you only need 1MB down. Youd be better off by just not commenting. You are always online anyway and There are games you cant play offline already, on both consoles.

-The demo showed you real world benefits, what they showed was from the crackdown engine.

-your just cleverly slandering and spewing out misinformation. XBOX ONE has hardware that is meant to stream compressed packets in and out of the console. These packets contain cloud computations. These packets can be A.I, skyboxes, shaders, physics, ETC ETC ETC

-I KNOW your going to disagree, disagree and out-bubble me, but PLEASE stop spreading the misinformation

Edit. Based on your comment below I assume you are under the assumption that all these games will stay up at 60 FPS throughout the gen? The demo showed was locked at 30 frames. Nothing even mentioned about 60. You are truly missing the point.

If they stream in the trajectory and physics of of those particles on the frame that they are created, they don't continue streaming in trajectory and physics for every single frame.

ALSO you can have 30fps animations running at 60fps. Do you get that?

fr0sty4036d ago

^says the guy spreading misinformation with a ping too slow to support 60fps gameplay... Remember, 16ms per frame including server calc time...

Volkama4036d ago (Edited 4036d ago )

@ ITPython "What kind of data do you think those servers are sending back?"

Simple data on the positition, velocity and rotation of objects. Which is very different to Netflix or PSNow streaming, and far far less bandwidth-intensive. Think lots of tiny text files. Then compress them.

@Frosty your frame times are only relevant if we're talking about rendering graphics remotely. That is not the case. The CPU-intense physics are remote, the small data on the resulting object movements is streamed back, the rendering is handled by the GPU with the same effectiveness as any other object it needs to render.

The bandwidth requirements will be very reasonable and very common. Latency is a more valid concern, it is hard to say what kind of latency will cause problems but I'd say if you can play Titanfall at under 100ms then you are probably fine.

spacecat50504036d ago

Hey Silent, you have actual links to back that up? And I mean from real gamers and not pr on sony's pay roll. We had onlive which was a proven failure which had reported latency in most of their games. And if I remember correctly multiplayer games were confined to only the people in your area because the lag would have been to great.

but of course now that its in Sony's hands everything will work just perfect. Priceless.

I never knew how many real world cloud engineers we had on N4G who are experts at how this tech will work. You guys should call MS today and tell them how this will never work and they're wasting their time.

I find it hilarious how a certain group goes out of their way to downplay and spoil any excitment the others might have for a potential new tech that could improve gaming.

isnt that what its all about? Seeing something new for these new consoles, seeing something done differently in games that could be a great game changer and innovative.

as gamers we should all be hoping something like this works so it can be incorporated into a lot more games which will lead to bigger and more ambitious game designs.

but no, all we get are some on here that go out of their way to spoil any excitment others might have by spouting off their own made up calculations on what they think this tech might work.

shame on you N4G.

alabtrosMyster4035d ago

Let's just put some perspective on this, Infamous:SS had at some points over 120 000 particles flying around, let's say you enabled the 30fps frame limiter (I think this is crucial for cloud based games to have a chance to work)... move the calculation to a server a few miles down the road, every frame of every second you need to send the position, direction and likely some other meta-data for everyone of those...

Imagine, people have problems playing multiplayer games with 64 players on the server! now you have to receive data for over 100K objects over the same internet connection!

Maybe those on google fiber, or some other high end services above 100mbps will see benefits from this (assuming there is no lame ass gamer with a 20mbps connection that joins their game!)

And don't count on the games relying on that feature to work without the Gold membership, cloud compute is not free, MS (or anyone) will not lend you compute power on their servers to play a 60$ game forever for free...

While this is up, what happens when the xbox two is released and they discontinue the live gold service for the game... and you decide you want to go though the campaign again 5 years later?

Not everything that makes a nice tech demo makes a nice product in the end (see kinect, motion controllers, etc.)

Volkama4035d ago (Edited 4035d ago )

Alastair the data is far more simplistic than what you get from other players. You don't need to poll a falling bit of rubble every 5ms to see if it changed direction. You don't need complex predictive netcode trying to compensate for the latency of that polling.

So bf4 has 64 players, and every bullet is a true projectile in that game too. The data from a building collapsing is less latency sensitive, more predicatable, and each bit is far less critical. I would think you can multiply the numbers many times over.

Will we see 100,000 chunks of debris? What about the ~30,000 from the tech demo? I have no idea. But I do think we'll be seeing cloud-hosted destruction with pretty reasonable conduction requirements. I expect 4mb to be fine.

And the thing that makes cloud better than physical dedicated servers? When Microsoft release xbox 2 and you decide to go back for a crack(down) at an old game there is no reason for them to have terminated it. The servers spin up on demand. No demand, no significant cost or problem to keep the game available.

+ Show (21) more repliesLast reply 4035d ago
n4rc4036d ago

I don't know.. I don't see any reason it wouldn't work fine for most

I have a 20/10 connection with a 25ms ping to the closest azure center.. Its far from the highest package available and the latency is low enough to be manageable for almost everything..

fr0sty4036d ago (Edited 4036d ago )

Assuming you stay locked at that 25ms ping, the best you could hope for is 30fps using cloud aided rendering. A frame is drawn every 33.33ms at 30fps. Don't forget you have to allow time for the server on the other side to process that data before it can be sent back also, and some things have to be done before other processes can happen in the rendering process, so even that 30fps is questionable at your ping.

mkis0074036d ago

You are explaining it perfectly and yet people refuse to believe you.

Volkama4036d ago

It is cringeworthy watching you pat each other on the back when you are speaking rubbish.

Nobody is talking about rendering on the cloud, so your cute little frame timing calculations are moot.

+ Show (1) more replyLast reply 4036d ago
threefootwang4036d ago

Well they've talked the talk. Let's see if they can uhh, walk the walk I guess lol.

Magicite4036d ago

More clouds? Will be raining!

Baccra174036d ago

Still sounds like fairy dust, but I'm willing to wait and see due to Phil.

memots4036d ago

Steven3657 + 3h ago
This will be good...

As in get your popcorn good yes.

+ Show (3) more repliesLast reply 4035d ago
Am-No-Hero4036d ago ShowReplies(8)
Software_Lover4036d ago

$h!t just got real.

I still stand by remark that the ps4 forced Microsoft to launch 1 year earlier than they wanted to.

hello124036d ago

You'd be right for thinking that. Microsoft i believe too was going to release the xb1 in 2014.

Sony caught everyone off guard early. Personally i think Sony knew Microsoft would have the better console in the long run, so they shipped early to avoid disaster.

Sony, has their own insiders too, legit ones.

IRetrouk4036d ago (Edited 4036d ago )

Cloud will help with certain calculations for sure but if I were you I would curb my enthusiasm, its not going to make it 3 times as powerfull, it just wont work like that, but you will find this out...... in the long run.

Kosmacz4036d ago

I don't think so. They wouldn't push console one year earlier. We talk about synchronization of many internal and external processes, including third party studios developing games. Sure, they could force MS to push it like one month earlier, but not much more. This is not this sort of industry.

mrpsychoticstalker4036d ago

everyday excellent news from Microsoft!

keep up the good work.

GGeasy4035d ago

It's amazing people are still hating the xbox one. The past year it has done really nothing but good. More games,talk of improving the graphics, and the're becoming more competitive with PS with games for gold. I'm glad i have an xbox one , and i look forward to getting a ps4 in the future. I just wish this needless bashing on the xbox one would stop, it doesn't make you look like a ps fan boy it makes you look like a xbox hater.

Dewitt4036d ago

I can't wait to see the amount of crow that will be eaten after this is demoed.

Software_Lover4036d ago

Don't toot your horn yet. Nothing has been shown and requirements haven't been stated.

Dewitt4036d ago

Except at BUILD when they showed an early demo of the amount of draws that are possible. Also, at E3 last year when they showed positional tracking of over 300,000 asteroids.

Why o why4036d ago (Edited 4036d ago )

I really think software lovers sentiment is the best one. Waaay to much horn tooting by some commenters like its already in their houses. I understand the optimism but not the near gloat level of comments. Lets not forget we've been hearing about this before launch and maybe, like software said above, it is the fact they released earlier than planned why its not quite operational yet. Lets just see what they come up with but I would suggest some temper their expectations a tad. Good luck regardless.

mkis0074036d ago

You mean a build demo with no latency involved? The one where they never said where the computer running it was? Probably in the same room? Ya...

Biggest4036d ago

"Except at BUILD when they showed an early demo of the amount of draws that are possible. Also, at E3 last year when they showed positional tracking of over 300,000 asteroids."

How many announced games are using this BUILD demo or asteroid tracking?

IrishSt0ner4036d ago

"How many announced games are using this BUILD demo"

Buld demo was Crackdown 3. Confirmed. It's CGI 'in-engine' trailer shows massive destruction with the the same physics as displayed in the demo.

BG115794036d ago

If it works (which is doubtful), will people accept it?
This is the perfect way to make the drm come back. How many will applause?

+ Show (3) more repliesLast reply 4036d ago
Sharky2314036d ago

I can't wait to see the amount of people that get pissed when they have to be connected to the internet for this single player game to even remotely work!

Brim4036d ago

lol that good ole drm .. might now be in the systems but sure will be in games ...

gameon19854036d ago (Edited 4036d ago )

Nice try but people already know how the cloud games will work, the games will still look great without cloud (the new sdk update already is showing that) but will look even better with it.The thing is you Sony fans are starting to get scared you literally are losing all of your arguing points against the Xbox One. from price to power and whats most important the games.

4Sh0w4036d ago (Edited 4036d ago )

nah from what I understand they can just create the game from the ground up to run completely offline using hardware assets only, just like basically all games are now today. Now the *goal of this tech is so that they can also build it from the ground up to take advantage of cloud/server calculations WHEN YOU ARE CONNECTED TO THE INTERNET. I say go for it, its not like it will make the game any worst. NO, Simply put when you are connected the level of destruction and detail could *potentially be vastly improved for the best experience. So why not try pushing games with this tech? lol given that I can't remember the last time I didn't have internet service utilizing any future cloud functionality available would be like breathing for me.

No_Limit4036d ago (Edited 4036d ago )

didn't Sony just revealed that 95% of all PS4 are connected to the net at the E3 conference and that Destiny (an online required game) was their system seller?

People make a big deal out of internet as if you buy a $400 console and don't have internet this day and age, then you will be missing out on a lot of future AAA games.

Igniter4036d ago

Sony said 95 percent of PS4's are connected to the internet and the Xbox probably has the same. So what's going to be the problem?

kickerz4036d ago

Or people will accept it's an online game.within a few years most people who can afford TVs and gaming consoles, will Surely be connected to the internet one would think

kingdip904036d ago

@gameon

So then what is the point in the cloud if games will still look amazing because of direct x 12? And if the do look better with cloud then what incentive is their for those with limited internet to pay the same for a game that won't work as well as it will for everyone else who has internet?

4036d ago
fr0sty4036d ago

Sad so many lose sight of the fact that having an internet connection does not equal having a good enough internet connection to take advantage of features like this which require latencies far lower than most people have...

95% connected PS4s do not equal 95% able to use cloud processing.

Rocky54036d ago

@fr0sty
I don't think you get what there going to be using the could for.

You keep stating milliseconds everywhere & staying it won't work, that's only correct if the game is computing something that needs to be updated in real time.

What the cloud is used for is mass mathematical calculations, ie, a building falling down, something the user has no control over, shooting a barrel or a car will be done locally.

The cloud isn't going to be used for real time physics, it can't due to latency even if it takes a split second its noticeable ingame. (Shoot barrel half a second later it moves)

Where the cloud shines, is in doing stuff that is not real time, ie AI in the distance, large object that need physics & are not controllable/interactive by the player stuff that would normally require the CPU to calculate, can be done server side freeing crap loads of CPU cycle.

The best example I can think of is;
500 on screen AI 470 are controlled by the cloud, all interacting & fighting each other differently & the last 30 are controlled locally, so you get the feeling of a huge battle but only using a small amount of CPU resources. You could also have huge building collapsing (not scripted) in the background aswell.

soandsoz4036d ago (Edited 4036d ago )

"I can't wait to see the amount of people that get pissed when they have to be connected to the internet for this single player game to even remotely work! "

@Sharky

If you are referring to Crackdown 3 (Which I presume you are) I will have to agree.

cloudgine dot com is either cooperatively or exclusively developing Crackdown 3. Check out their website.

I really hope there ends up being a 'traditional' offline single player option. But, I'm not holding my breath.

That prospect brings back memories of what I was very opposed to within the XboxOne reveal. Always online. Hope that doesn't turn out to be the case with Crackdown 3 (and beyond) for the record

+ Show (8) more repliesLast reply 4036d ago
MRMagoo1234036d ago

yeh maybe they can show something that actually runs on the xbone and normal internet instead of enclosed pcs and what not, but then they wont be able to sell you hot air and dreams.

Show all comments (142)
220°

Phil Spencer Teases 2026 As A "Really Special Year" For Xbox

2026 will mark the 25th anniversary of Xbox, and Phil Spencer has teased it as a "really special year" for the games division.

Read Full Story >>
twistedvoxel.com
TheEroica18d ago (Edited 18d ago )

You got downvotes by pathetic gamers for feeling hopeful about good games coming out next year. Imagine how small your brain must be to downvote someone excited for future gaming joy? It is pretty neat to see people's world view blow up in front of them as they realize Microsoft has put themselves in a driver's seat that Sony hasn't been able to touch all generation.... What's even more pathetic is the same people downvoting you are the same people wishlisting Microsoft games on their ps5s 😂

P_Bomb18d ago

“Imagine how small your brain must be to downvote someone excited for future gaming joy?”

My dude your post history shits on EVERYTHING. You never have a good thing to say about anything lol! 🤣

PanicMechanic18d ago (Edited 18d ago )

“Getting ready for those GaaS reveals! Sony is a shadow of themselves this gen.”

You literally said this a couple of days ago. Start applying the clown make up, you hypocritical jester

derek18d ago

Yep we'll see, they have alot releasing next year.

RaidenBlack18d ago

NGL, next year might be one of the best years in gaming ... starting off with RE9 and GTA VI ...
and then all the good games that's been cooking
Pragmata, Sands of Time, Saros, Gears E-Day, 007 First Light, Blood of Dawnwalker,
Mortal Shell II, Onimusha, Marvel1943: Rise of Hydra
current-gen only Infinity Ward's CoD, Duskbloods
+ My guess: Wolverine, Exodus, Mudang, Crimson Desert, Clockwork etc ...
~ seems like it might get too stacked

1Victor18d ago

@rokos:”Hopefully “
I downvoted you not for been hopeful but because I have seen the same “NEXT YEAR WILL BE SPECIAL “ comment for the last 10+ and hasn’t seen anything special from Microsoft.
I hope next year will be the one that everyone been waiting for since the last 3 years of the Xbox 360, it have to be after over $80 billions spent on acquisitions.

Lightning7718d ago

So the new excuse is they don't count because it's from the ABK now huh. I guess all those 3rd party games count even less because they don't own them. According to your always crappy logic.

InUrFoxHole18d ago

Lol. You haven't seen anything special? Do you even game?

OtterX19d ago

Always with the "next year..."! 😂

neutralgamer199218d ago

I don't know they have delivered this year and even last year. And they have a lot more content in the pipeline right now than anyone else. We can't just keep hating on MS

Indiana Jones
South of midnight
Avowed
Flight simulator
Hell Blade 2
Minecraft update
Gears of war reloaded
Indian Jones:expansion
Gears E day
Clockwork revolution
Fable
Doom the dark ages
The outer worlds 2
Grounded 2
Call of duty

OtterX18d ago

How many of those titles were just buyouts of companies that were going about making their games anyways? *Throws cash - "Oh look what we made!"

dveio18d ago (Edited 18d ago )

This list, that's been posted again, and again, and again in every single topic like this, contains almost nothing, literally almost nothing from Microsoft's own creational thoughtprocess.

It's a bunch of former 3rd party IPs.

Now even slowly returning to Playstation in some cases like Indiana, Hellblade, probably Starfield soon too, after they were made exclusively to Xbox on purpose.

Due to Microsoft's lack for own IP material except Halo & Forza. Which, the lack of, was the sole reason for all of it to happen in the first place anyway. Please don't pretend it wasn't.

And just look at all the games that come from Obsidian alone.

You really think Obsidian wasn't already working on Avowed and South of Midnight even without Microsoft buying Zenimax?

Microsoft delivered nothing but cheques.

OtterX18d ago (Edited 18d ago )

@dveio THIS. Lol, this dude thinks Call of Duty wouldn't exist without Microsoft! smh 😂

neutralgamer199218d ago (Edited 18d ago )

Common narrative I see often — that Microsoft shouldn’t get credit for the games its studios release because they “just bought them.” But this viewpoint ignores key context and sets a double standard that other platform holders aren’t held to

No one is saying these games wouldn't exist at all without Microsoft. But let’s not pretend that having a trillion-dollar company backing a studio doesn’t make a massive difference. Obsidian never had AAA funding before the Xbox acquisition. Pillars of Eternity was crowdfunded, and their resources were always stretched thin. Now they’re working on Avowed, with proper support behind it.

Ninja Theory’s Hellblade: Senua’s Sacrifice was made by around 20 people, using borrowed equipment and doing mocap in a boardroom. It was a passion project held together by tape and willpower. Today, Hellblade II exists because they were given resources, time, and freedom — something many developers don’t get unless they’re owned by a company that believes in their vision.

ZeniMax (Bethesda’s parent company) was in real financial trouble before the Microsoft acquisition. Reports and insider accounts have pointed out how much they needed a cash infusion. And while some people want to write off Xbox’s ownership of Bethesda titles, they forget the alternative could have meant layoffs or even closures.

The same goes for Activision Blizzard. Would you really prefer the company to stay under Bobby Kotick, after all the documented workplace misconduct and toxic leadership issues? Say what you want about Microsoft, but their acquisition brought accountability and change to a company that desperately needed it.

At the same time, Xbox gets hated on for doing what every major company does. Sony bought Housemarque, Bluepoint, Insomniac — but no one says Spider-Man 2 “doesn’t count” because of that. Why does Xbox get treated differently for acquiring struggling or undervalued developers and giving them a chance to thrive?

And the idea that Xbox locks games away is outdated. They're pushing cross-platform releases, cloud gaming, Game Pass, and backward compatibility more than any other platform holder. They're not forcing all studios into live service. If anything, their upcoming lineup is less GAAS-heavy and more focused on narrative and creativity — Avowed, South of Midnight, Clockwork Revolution, Fable, Perfect Dark, Towerborne, and others show real variety.

Whether people like it or not, Xbox is now the biggest publisher in the industry and owns the most gaming IPs. But what matters more is how they treat their studios. Most of these teams were previously stuck making AA games with limited scope — now they’re getting the tools and support to aim higher.

So when people say “Microsoft didn’t make those games,” they’re missing the point. It’s not about who started the studio — it’s about who enabled them to do their best work. You don’t have to love Xbox to admit they’ve helped a lot of developers and are taking a player-first approach.

Instead of writing off everything they do, maybe try recognizing the good they’re doing for both devs and gamers. At the end of the day, we should want more studios to succeed — no matter who owns them

BeHunted18d ago

I'm surprised Clockwork Revolution (BioShock meets Dishonored) isn't getting more media attention. The game looks interesting and reminds me of the old RPG games.

anast18d ago

The only good game on that list is Flight sim. The rest are either average or will be average. It's not a good look for MS.

TheEroica18d ago

My god.... Look how many comments are upset about microsoft's successes... 😂 This may be my new favorite thread. Not one gamer saying thanks for all the goodness coming their way, just bitter anger and downvoting the very games they themselves will purchase throughout 2026.... Sony really worked you guys over this generation.... Condolences.

DivineHand12518d ago

@neutralgamer1992 You said what needed to be said.

I have heard for years from older gamers that fanboys are the biggest issue with any fanbase. They will defend or gloss over negative news as long as the correct logo is on the box and they bash the competing platform no matter how much good they are trying to bring.

Right now their advocacy for PlayStation is elevating that platform so high that Sony no longer believes they need to do anything to satisfy their loyal fanbase like they did in the PS4 days.

I just hope most of them will eventually start advocating for themselves and encourage others to do the same. No one should blindly support one platform because these companies do not care about anything other than profit.

neutralgamer199218d ago

Hunted

And first proper game done by the studio with proper AAA budget and saying it will be released when ready

Anast

I believe we went through this before that you are objectively wrong. Meta critic, user reviews, game sales. In Playstation top 10 best selling games were 5 from Microsoft studios

Otter

No this dude is saying so many other studios wouldn't be thriving without MS money and people would be getting abused physically and mentally with Bobby kotick and his side kicks

Also maybe look up how the original founder of Bethesda and zenimax was kicked out of his own company by his best friend lawyer. So that was always a shady place and had been struggling financially before MS paid a premium of almost 7 billion

Eroica

I use to be a die hard Playstation fan and now I only have a Pc. I see how these fans are so toxic. They just can't handle any positive news regarding Xbox. When the best selling games on playstation are Xbox titles. Look at Forza horizon being best seller and that's years old game by MS. I guess ms don't deserve credit for that success too since they are the only company in gaming making acquisitions

Forget the fact Sony paid 3.6 billion for bungie and MS 6.9 for zenimax. Which investment has turned out better

Destiny and marathon with a lot of controversy

While zenimax output is nothing short of amazing compared to what bungie has released

crazyCoconuts18d ago

Yeah it's tricky. "Xbox" has morphed to mean different things to different people.
Console, now Windows, GamePass, and the cross platform games. There's a mix of attitudes towards all those things individually, and maybe an overarching attitude towards MS. But can't argue that the game companies MS recently bought continue to flourish, and GamePass PC has been a great value over the last year.

InUrFoxHole18d ago

@OtterX
You're the dude mad at your exes new guy. She's with someone else... get over it.

+ Show (8) more repliesLast reply 18d ago
Lightning7718d ago (Edited 18d ago )

They've had good output so far. So waiting for those games shouldn't be a problem.

Who cares if they're buy outs of companies or whatever excuse you want to make. They're games that are being distributed to other console. Play the games and enjoy it instead of fanboying or complaining.

ocelot0718d ago

They going to be a he best and biggest publisher on Xbox, Playstation and PC next year. They not really said anything about Switch 2 though spite claiming to be big supporters.

quenomamen18d ago

If you call making one last Xbox before going full Sega, as Great. Then yea.

TheEroica18d ago

Doesn't feel like you're paying attention to what's happening.

RhinoGamer8818d ago

It will be, his net work will hit 50 million and he plans to buy a new mansion in Cape Cod. Thanks everyone! #failup

Show all comments (40)
330°

Phil Spencer 'Very Excited' About Xbox Handheld Plans For 2025

With ASUS seemingly teasing an Xbox handheld last week, there's been a lot of talk about the device in the days ever since, and Xbox boss Phil Spencer has also teased something to do with handhelds happening in 2025

Read Full Story >>
purexbox.com
neutralgamer199284d ago

I really hope this isn't a windows based device even though coming from MS that's highly unlikely. SteamDeck is much much easier to use and offers a much better user experience than any other handheld device because it's all based on steam app. The Xbox handheld should be based on that because a Windows device with a 7-8 inch screen makes it's difficult to navigate

darthv7284d ago

Coming from Asus... its going to be an Xbox branded ROG Ally.

neutralgamer199284d ago

That's fine but hopefully it will be a Xbox app based instead of windows

VenomUK84d ago (Edited 84d ago )

When the casual market learn that there’s going to be an Xbox branded Asus handheld they will cancel their Nintendo Switch 2 preorders and get the Asus. No it won’t have exclusive games like Super Mario or Zelda or Metroid or Pilot Wings or Mario Kart or Animal Crossing or Donkey Kong or Pokémon or Super Smash Bros - but who cares as it will have access to the entire library of the Steam Store running on Windows. It will also have access to Game Pass with all the modern day classics like Avowed, Hellblade II and Grounded and Pentiment.

I think we all have to acknowledge that after all the criticism of Switch 2 on ResetEra it’s evidence that it will fail to sell and the Asus will outsell it. Dreamcast pushed Sega out of hardware, we all have to accept that the perfect storm of Switch 2 pricing, an Xbox-branded Asus and Phil Spencer and Aaron Greenberg’s persuasive promotion will likely kill off Switch 2 within a month. AND YOU CAN QUOTE ME ON THAT.

FinalFantasyFanatic84d ago (Edited 84d ago )

@VenomUK,
I don't think that even has a remote chance of happening, Nintendo has so much brand loyalty, even with the backlash on their not so great pricing, I still think it's going to sell, Xbox doesn't have as much brand loyalty. Plus, if it's just Xbox branded ROG Ally or something similar, why not just choose a ROG ally or Steam Deck? They can both do everything that an Xbox branded handheld can. If Xbox is going to compete in the world of windows based handhelds, it has so much competition, it's going to struggle.

You're way too optimistic about the Xbox handheld and the demise of the Switch 2, I'm going to predict the opposite and say the Switch 2 will demolish the Xbox handheld in terms of sales/popularity.

S2Killinit84d ago

@VenomUK
Not sure if sarcasm or satire.

VenomUK84d ago

@S2Killinit Satire. I’m not going to hate on people for being excited for a new console. But what is happening in the Xbox community is something wicked, content creators are hyping up the Asus to their audience about how great this thing is, and how it will be more powerful than the Switch 2 and the Steam Store outweighs any advantage the Switch 2 has with its library of games. I don’t believe they believe it but they are grifting. By all means look forward to it but don’t sell it as a Switch 2 PS5 killer.

+ Show (2) more repliesLast reply 84d ago
PanicMechanic84d ago

Steam Os is amazing. By far the best. Can’t imagine MS having an OS that can top it (CERTAINLY not windows)

crazyCoconuts84d ago

Well they're gonna try. They've already stated they've been working on it.

FinalFantasyFanatic84d ago

Windows as is, isn't a great experience for a handheld, they really need to make a dedicated handheld OS, unfortunately they've always been hellbent on making a single product for both PC/touch screen use.

I really can't imagine them making something that stands up to Steam OS, it just works so well.

RaidenBlack84d ago (Edited 84d ago )

This is not their in-house made Xbox handheld for next-gen, which is slated for release in 2027 alongside with the next Xbox console, which might run a version of their usual Xbox-ified OS optimized for the handheld.
This is just a brand collab to produce an Xbox branded updated Asus RoG Ally (Project Kennan), which as usual ships with Windows. Think of it as the 5th main competitor in handheld PC market, after Deck, Legion Go, Ally and MSi Claw (I know others exist, but these are the popular ones).
https://wccftech.com/xbox-h...
And RoG Ally didn't get an update this year like the Legion Go, so this Xbox-Asus one might be that?
Anyways, even with 2025 chip upgrade, the Legion Go underperforms compared to 2023 Ally and 2024 Ally X.

crazyCoconuts84d ago

It can't be anything but Windows if it has the Xbox brand on it. Outside of the politics (which would be a showstopper), SteamOS/Linux can't run GamePass natively due to the crazy protections implemented by the Windows Store.

neutralgamer199284d ago

I am not asking the Xbox handheld to run steam, I just wanted a dedicated Xbox app on the handheld that handles everything from playing games, downloading games, gamepass and most importantly all updates are done from that app. Just a better overall user experience

Having to download multiple different things on a Windows based device becomes really a chore in a smaller screen.

crazyCoconuts84d ago

Having the windows handheld auto launch the existing Xbox Windows app will accomplish everything you mentioned, and I'm sure that's what this will be.
Fact is that MS will need to add a lot into that app to incorporate all the system level controls Steam incorporated into their handheld UI.

OmegaSoldati84d ago

Steam Deck for the win! Switch too.

Profchaos84d ago (Edited 84d ago )

It'll be windows all leaks indicate this is a windows based device with a Xbox skin it will integrate other storefronts because at its core it's windows.

@venom there's is no chance that parents will be buying their kids a rog ally setting up steam and other storefronts over a Nintendo switch 2 at Christmas.

That's a mass amount of hopium there.

Portable PC's in total have barely cracked six million sold the switch 2 will continue to dominate the casual crowd all known about it and news of a switch successor has already started spreading in mainstream media

neutralgamer199284d ago

I think switch 2 will do well but dominate I think we need to wait and see. The prices of the console and games is much more than switch so don't expect parents in this inflation time to spend $600 on 2 games and a console. Since it's Nintendo it should sell but I think we are underpaying the importance of the inflated market

+ Show (2) more repliesLast reply 84d ago
anast84d ago

Every inch of this things is going to be a subservice.

Aloymetal84d ago

And an even bigger flop in the making, it's like they're just throwing crap at the wall and see what sticks or rather find another ''clever'' way to keep squeezing more money from the already miniscule and gullible fanbase. Smfh.

Reaper22_84d ago

Squeezing money. Isn't that what sony is doing with tbe ps5pro. And what about all those remakes and locking some ps4 games to a subscription.

ABizzel184d ago

At first I thought this was a huge mistake on MS part. But after thinking about this more and more, while I still don’t think it’s going to do anything beyond 10 - 20 million in sales, I think that’s exactly what MS and ASUS are expecting and both are okay with.

I assume this is more of Asus saying to MS, look we have ten/twenty million of these handheld PCs already in production and we’ve only been able to sell a couple millions, partner with us and let’s brand them as Xbox handhelds ASUS will do all the heavy lifting so we don’t take a loss on all these, and all MS has to do is market the platform and put your logo, the new Xbox OS/app you’ve been working on, and together we’ll helps each other out and push more GamePass subscriptions.

That make complete logical sense as to why this came about, because otherwise….. So technically it would be a win:win for both companies, or a win for MS and a reduction of loss of ASUS, even if they only sell 10m - 20m units.

As for the handheld itself honestly, it should be solid and most likely based on the Rog Ally 7, but hopefully with the Rog Ally X case as that has a much better port and I/O layout. Plus if the Xbox OS is wayyyyyyy lighter than Windows then it should be a a good piece of tech getting more performance than the Ally 7 Windows version for around $499.

But that’s where the next problem comes into play…..Price. It’s Switch 2 all over again. The slight different is outside of the potential of DLSS, this should be a slightly more powerful handheld, especially if they create their own dock, but that dock will likely be sold separately meaning now we’re looking at $550 or more, for what will essentially be a docked Xbox Series S and a slightly more powerful SteamDeck / Switch 2 in handheld mode.

peppeaccardo84d ago

The Irrelevant-Held will be able to connect to the XFLOP Series X

anast84d ago

ha! It might last longer than the Stadia.

Profchaos84d ago

Basically what windows os turning into now every few weeks logging on I'm greeted with a hey how about some office 365 or your gamepass lapsed how about renewing and decline is in little blue writing while subscribe is a huge button

anast84d ago

This and I also get a pop up to subscribe to Xbox GamePass.

PanicMechanic84d ago

So smart of you caveman Phil sphincter. Did you get the memo on what Nintendo is releasing this year?

Kyizen84d ago

I dont trust Microsoft to build an OS for this looking at the Windows phone so I think this will be just Windows with a Steam like Big Picture mode locked in the UI to launch games.

Rockstar84d ago

This is good advice from Reaper here. I trust your advice and you've got my word...I wont buy it.

Thanks Reaper!

YourMommySpoils84d ago

Then don't complain about facts.

PanicMechanic84d ago (Edited 84d ago )

So in other words, it’s just another ROG Ally. I think MS has a winner🤣🤣

FinalFantasyFanatic84d ago

I remember when my sister bought a Windows phone, that thing was missing so many basic features, she didn't even own the phone for 3 months before getting frustrated and swapping it out.

Profchaos84d ago

I'll be honest I had a older relative that loved the windows phone cause it had a huge dial, contacts and camera button that was all it got used for.

Oh and it was bright green so easy to find

Moral of the story one person's trash is another's treasure

Reaper22_84d ago

Windows phones weren't the best but I also remember sonys phones didn't fare too well either. As a matter of fact they're newest ones aren't doing so great either. Not even in Japan. That says alot.

Profchaos83d ago

@reaper22 honestly Shane about the Sony phones to I brought the Xperia 3 when they announced remote play for it and it was one of the best ones I have had the battery lasted a few days the camera was some obscene 50mp but the physical design lagged behind Samsung and I think that was a huge reason it failed

Show all comments (60)
290°

Xbox Boss Phil Spencer Reassures Xbox Gamers Their Gaming Library Isn't Going Anywhere

Xbox's CEO Phil Spencer assures that, even though they are expanding to other platforms, Xbox gamer's libraries aren't going anywhere.

jznrpg133d ago

Phil, the words of a guy who only speaks the truth.

If I was an Xbox owner I wouldn’t feel comfortable with what he just said

crazyCoconuts133d ago

Reading his quote sounds like word salad. I'm not sure he said anything really.

darthv72133d ago

I'd rather him say more of our library will be made available now. It sucks to have so many 360 era games still stuck in limbo, especially Activision ones now that they are buddy buddy.

VenomUK133d ago (Edited 133d ago )

Sarah Bond had committed to backwards compatibility, so interpreting Phil Spencer’s quote, old Xbox games will always be playable with a PS3 on PSN like cloud solution, and on new hardware if a new Xbox console is ever released.

https://metro.co.uk/2024/04...

wesnytsfs132d ago Show
Scissorman133d ago (Edited 133d ago )

why does this even need to be reassured? it really goes to show you how nervous there fanbase is.

Eonjay133d ago

Right. I was thinking the same thing. This shouldn't be some sort of 'benefit' for Xbox gamers as MS goes to Sony and Nintendo... This should just be implied. No matter where the games go in the future should have any impact on the purchased games libraries of current Xbox consumers.

pwnmaster3000133d ago

Yup no matter how much they say they don’t care, the fanbase care lol

Profchaos133d ago (Edited 133d ago )

What's left of them one the last 12 months I've seen Xbox consoles flooding second hand marketplaces and going for half of their RRP

In addition this interview the whole panel was clearly not believing the viewpoint but not wanting to offend their guest

LabRat132d ago

When (or "if") Xbox goes out of hardware those who don't play on Cloud or prefer hardware...where will they play their library?

PhillyDonJawn132d ago

Not the question. If you already gave the hardware and games. Why would it disappear?

Chocoburger133d ago

Ah yes, Phillip, the pinnacle of honesty, and he never changes his mind. We can all take his word for it without hesitation. 🤥

Profchaos133d ago

He did but in the follow up sentence he talked about charging pricing because they are a business so who knows maybe the next gen box has a fee to use their emulator service I imagine wine ports to a PC architecture

Show all comments (39)