The Asynchronous Compute Engines queue and control the GPU’s task scheduling, effectively ensuring that compute data is being synced up to the current version in memory. Another important task they perform is the scheduling of when a task is performed so that it doesn’t interfere or drain away processing power from graphical tasks. For more information please checkout our article here. Another good source of info is AMD’s own official whitepaper.
I was sceptical about Apex Legends’ Solos mode. Now I’m engrossed
The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.
well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3
Not even this Prey
Still longing for a sequel to the original Prey with Tommy
The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.
Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.
Hence we got Deathloop and Redfall instead.
Atlus wins over gamers yet again.
Persona 5 Royal is my top 10 game of all time. A true masterpiece.
4.8? This game is literally one of the best modern JRPGs. I’d give it the perfect score.
LOL love that pic.
Basically I'm netural on this unless we see the actual proof on both sides about this, I'm just neutral!
Very good read and he does a good job of providing official documentation where applicable. What it seems like is though the PS4 has tons of untapped features rhat will only be avaliable with SDK updates making them avaliable.
Contrasting this against Sucker Punch's documentation, it seems like the biggest increase could come from better control over GPU compute scheduling.
I am also interested to see what kind of real world benifits volatile bit will provide. After all, L2 cache is way faster than even GDDR5 ram.
Dat pic :D
Hmmm.. Interesting, so ps4 is getting performance boost. Shocking../s