Paymium is a tax forced onto players by an inefficient industry, and better alternatives are available. It will take players rejecting the model entirely to force developers in that direction, - EDGE
Finding Landmarks can be crucial for your Fortnite games, either for loot or for quests.
Insurmountable is now on Xbox, PlayStation and Nintendo Switch, as players look to conquer the climb ahead.
This could be fun as they make great tables. Go big or go extinct. Prime your senses for a neural handshake and step into the cockpit of a Jaeger. It is on you to cancel the apocalypse when Pacific Rim Pinball comes to Pinball FX on May 16.
Yea whatever...
You don't wanna buy extra content you don't have to... End of story
Yeah paying full whack for half a game and then paying premium for the rest of it, great idea, wish I'd thought of it.
I play on ps4 and have no concept of this.... you pay $60/£40 for a game and then it has microtransactions like a f2p game?
I don't mind Paymium for those people with no time on their hands who just want to play the end game. I have no problem with EA doing this for Need for Speed for example. Even in FPS games to unlock weapons - a noob gamer who pays is still going to get pwnd by someone who has put the time in to level up.
But Paymium where the dev intentionally makes a game more of a grind to 'encourage' paying to speed up advancement is probably where I stop gaming regularly. Or the dev makes certain useful / desirable items pay only. Or the dev adds 'I win' items as pay only.
Tell a company what you want and let that dollar do all the talking for you. Don't ever believe a company (money) will think of you before themselves. It's all a matter of when unless we the gamers keep them in check; which we haven't.