"Two years ... Two years of development for "it", what a mess ... Dragon Ball Z: Battle of Z is an empty production lacks the soul masterpiece Toriyama. The story mode offers no interest, apart from an excuse to unlock new characters. -The soundtrack is any, the gameplay is grotesque, bland graphics, no versus offline, no corner drive farewell transformations, here is a title that comes in an unusual category, regression. Namco Bandai No one knows what to do with his license, the ride from right to left and pays the price more.
Do not beat around the bush and talk frankly, Dragon Ball Z: Battle of Z is a tasteless cake, already obsolete and throw it away. This production is an insult to aficionados and blasphemy worshipers of fighting games. The faithful Son Goku have the balls, but certainly not those of the dragon ..."
VGChartz's Adam Cartwright: "In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years."
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
GearNuke: "PlayStation Store in US has a massive sale this week introducing popular Japanese games like Metal Gear Solid, Demon's Souls, Resident Evil and much more."
Considering Pier Solar...
Also, why is it more expensive to by Zone of the Enders together than separately?
The game is no fun, it makes me miss the Budokai and Tenkaichi series. I adored those.
You know, call me crazy, but maybe the reason this is a terrible fighting game is because, you know, it's not a fighting game.
Much like Civilization V is not a first-person shooter.
DBZ games been bad since raging blast to me, last game I bought was burst limit and it'll stay my last DBZ game unless they make another burst/budokai game, and fix all the problems with burst limit.
Naruto games > DBZ games
Whoa I thought of getting this game as well. At some point I'll need to try a demo or see if I can rent/borrow it from someone before settling on buying it. That score makes me sad.