The writer describes issues Nintendo is having with living up to their asymmetrical game-play promises and highlights a missed opportunity they had in "The Legend of Zelda: The Wind Waker". He also offers ideas to correct this idea for future Nintendo ventures.
Game developers have already started to confirm that they will support the Nintendo Switch 2 with their future titles.
Hanzala from eXputer: "As Nintendo takes out 20 years' worth of stuff from Garry's Mod, I watch in shock, thinking why it continues to hurt and discourage its fans."
The irony that some of the most disgusting business practices come from companies like Disney or Nintendo, i can't even begin to understand what terrible damage was Garrys Mod making to Nintendo bottom line, imho they're getting pretty nervous about where they're heading in the future, handhelds are no longer something exclusive to Nintendo, from Steam Deck to many others, now you can play the latest games and pay a fraction of the price on Steam sales, so it's up to their exclusives, which just on their own would make hard to justify purchasing a closed overpriced hardware with outrageous price policies (Super Mario Odyssey is still 60 euro 6 years later!), and as a home console they're always underperforming compared to Sony or Xbox.
Look at how they handled Nintendo games being streamed or uploaded on YouTube in the past. They killed Yuzu and Citra even when they had nothing to do with ToTK being leaked, not to mention it was basically unplayable on emulation the week it was leaked. Smash Bros tournament, that was fairly recent. They shut down their online services without any care for purchases made. I bought a switch after skipping their last 2 consoles and handhelds but I don't plan on buying anything Nintendo in the future. They take things to the extremes, they legitimately hate their fans. They're honestly right up there with the likes of Acti, EA, and Ubi, only difference is that they disguise themselves as being family friendly all the while being shady.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
When the Wii U launched it had some great examples of asymmetrical gameplay. But... I haven't seen many games since then, first party or third party, that actually make good use of the asymmetrical gameplay possibilities of the Wii U.
I'd like more developers to make the most of the hardware, but they're free to do what they want. Just because they're not using the gamepad for asymmetrical gameplay doesn't mean they're not using the gamepad in a unique and interesting way.
The gamepad is the Wii U's key differentiator. (Yes, Xbone has SmartGlass and the PS4 has Remote Play but they are not a part of the base system a developer can just assume.) Nintendo *should* be emphasizing the hell out of it...
ZombiU really proved second screen potential to me, but since then, few games have really utilized it effectively. Hopefully Watch Dogs does it right.
E3 better show a lot of games that use 2 gamepads and asymetrical gaming