"Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up."
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
But PS4 and X1 are actually utilizing six cores for games, not to mention Wii U with three...
For AMD's sake.
Good interview but poorly interviewed. Twisted headline, pushing to much for opinions on Xbox vs PS4 technical differences, we know they're restricted on answering those things directly. Asking how mantle will effect console visuals, when Mantle is specifically for PC.
But yeah, look forward to seeing their hardwork in action.
No shit Sherlock - in response to the title.
And I think Sony studios will be up to speed already. Working with Cell.B.E will make them ready for multi core CPU.
No?
I'm more interested in the "Flux Capacitor" Engine than Nitrous Engine.
The XB1/PS4 have 8 core CPU but they are SIngle threaded so as long as the Engine evenly distribute work then you are fine.
The real issue is Game engines that don't evenly distribute work across multi cores and engines that don't make use of Multi-threaded cores like Intels.
Most of these problems have been solved so we should all be good BUT yes a few games out there have this problem ESPECIALLY PORTS!
on the PC side I'm more interested in Low Level api's than game engines as PC's have been seeing proper Dev techniques now but Low Level api's are needed.......
as the GPU is doing most of the work anyway now a days.
In consoles it's still a nice balancing act of CPU/GPU to get full potential out of the consoles.