"Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up."
"Marvelous Europe today announced an agreement with Dutch developers Little Chicken to publish their in-development supernatural life sim title "Moonlight Peaks" in Europe and Australia in 2026.
Sister company XSEED Games jointly announced that they will publish the title in North America, targeting a simultaneous release. Moonlight Peaks will join the growing library of third-party indie titles published by Marvelous Europe, complementing their internally developed catalogue of titles by Marvelous Inc." - Marvelous Europe.
"The Budapest-based (Hungary) indie games publisher and developer NeocoreGames, are today very proud and glad to announce that the “Legion IX” expansion is now available for their critically-acclaimed dark fantasy tactical-RPG “King Arthur: Knight’s Tale“ (the said expansion is available right now for PC via Steam)." - Jonas Ek, TGG.
"Kwalee, Inzanity, and Awe Interactive are today very happy to announce that the "BPM x ROBOBEAT" crossover is kicking-off via Steam on May 14th, 2024." - Kwalee, Inzanity, and Awe Interactive.
But PS4 and X1 are actually utilizing six cores for games, not to mention Wii U with three...
For AMD's sake.
Good interview but poorly interviewed. Twisted headline, pushing to much for opinions on Xbox vs PS4 technical differences, we know they're restricted on answering those things directly. Asking how mantle will effect console visuals, when Mantle is specifically for PC.
But yeah, look forward to seeing their hardwork in action.
No shit Sherlock - in response to the title.
And I think Sony studios will be up to speed already. Working with Cell.B.E will make them ready for multi core CPU.
No?
I'm more interested in the "Flux Capacitor" Engine than Nitrous Engine.
The XB1/PS4 have 8 core CPU but they are SIngle threaded so as long as the Engine evenly distribute work then you are fine.
The real issue is Game engines that don't evenly distribute work across multi cores and engines that don't make use of Multi-threaded cores like Intels.
Most of these problems have been solved so we should all be good BUT yes a few games out there have this problem ESPECIALLY PORTS!
on the PC side I'm more interested in Low Level api's than game engines as PC's have been seeing proper Dev techniques now but Low Level api's are needed.......
as the GPU is doing most of the work anyway now a days.
In consoles it's still a nice balancing act of CPU/GPU to get full potential out of the consoles.