You deserve a PhD if you've solved all of these legendary levels without any help.
Atlus wins over gamers yet again.
In a Game Rant interview, Wild Bastards developer Blue Manchu explains how the upcoming title builds on Void Bastards' roguelike gameplay.
In an interview with Game Rant, two Build the Light Studio devs discuss The Bounds VR's horror experience, paranormal abilities, and much more.
The Wild Arms 3 ones with moving the blocks were hard as hell...
Castlevania 2. How did anyone ever know that they had to kneel down (by holding down for like 5 seconds) in front of a cliff wall with a certain item (a red crystal) equipped so that a tornado would show up and carry you away to where you were supposed to go.
A puzzle so hard that I would imagine they had to just release the answer via Nintendo Power or whatever just so people would know what to do next.
A tough opponent in a game of Chess or Starcraft.
Safecracker.
Silent Hill 1's piano puzzle had me scratching my head. Took me a week to solve.