"At the Nvidia G-Sync launch event, John Carmack spoke about AMD's low level API, Mantle. Unless you've been living under a rock, you'd know that Mantle is an application programming interface that will reduce CPU overhead by calling up to 9 times more draw cells when compared to other APIs like Direct3D and OpenGL. On top of that, Mantle will also allow direct access to the GPU and give developers more control over the hardware."
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
Wardens Rising is looking like a promising new take on the ARPG genre, especially when played with friends.
Exophobia is brings back classic alien blasting today with a new demo on PC and eventually with a full release on July 23.
For shame!
Also, today is AMD's APU 13 an Sony is presenting its APU officially at the event at 9:30PST
It's consoles, they already get access directly to the hardware.
I believe that 50% of his statement is correct. Microsoft probably won't use it because they are so focused on DirectX. But I see no reason why Sony wouldn't embrace it, and they haven't in any form hinted that they won't.
Why would they need to use it, console API's have even more access to the hardware than what mantle will with the hardware in pc's
Why wouldn't Sony and MS want to do this if it could lead to better games?