" The ESRAM of the Xbox One is perhaps the single largest issue developers are facing right now when porting games over to the machine. Leaks and rumors say it’s not only responsible for the lower native resolution of Xbox One Games, but also causing games to be harder to develop on the system. Let’s investigate the cause and clear up any confusion over the X1′s ESRAM."
Bloodstained: Ritual of the Night has received a bunch of new DLC, including two new gameplay modes, for free.
It's cheap, it's super colourful and it promises to add a little bit of magic to the Xbox Store. Yep, Farlands Journey is now available.
"Publisher 505 Games and developer ArtPlay, Inc. today release a new update (v1.5) on PC, Xbox and PlayStation including two free game modes and a free Shantae cosmetic pack, plus three premium DLC cosmetic packs to their gothic smash "Bloodstained: Ritual of the Night"." - 505 Games and ArtPlay, Inc.
Well there is a reason Nvidia and AMD use GDDR5 for graphics. Memory bandwidth limitations can become a huge bottleneck. Luckily even todays mid range GPUs provide in excess of 250GB/s, high end GPUs provide north of 325GB/s. Cant wait till Maxwell when these figures will probably double.
No wonder PC pushes 4k gaming while other platforms are pushing 720p and literally struggling by the time they get close to 1080p.
The article lists PS4 GPU TFLOPS as 18.4TFLOPS. It is a simple mistake here. It is actually 1.84 TFLOPS.
This is a well-written, unbiased article that actually explains a lot of things instead of simply saying A is better than B. Even though X1 will have developers working harder, I'm sure that they will be able to get a lot out of the console once they've learned the tricks of it.