Exactly why did the multiplayer segment come out two weeks after the single-player adventure? Lack of time? Or was it a calculated move on Rockstar's part?
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
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Possible. I doubt they did though. Reviewers were going to give the game high scores regardless of the online. For a game like GTA being such a highly anticipated game they would have excused the online saying the game is still great even without it.
I say yes. Then again, based on the current state of things, they didn't hold it back far enough.
It's an obvious yes. There wasn't enough time between release, and then online to say they did anything worthwhile to it. If they released online a few months down the road or maybe even next year, then I'd say otherwise.
There are plenty of games that get amazing reviews then get knocked down because of online features, even though the online was clearly just tacked on.
No
No I think it was held back because of server load. Just too many people online at once and they had to iron out all the bugs.