Shane Henry of Level Complete explains why exclusivity is a love/hate situation in gaming today
Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.
If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.
The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece
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When it uses the actual assets of a system, rather than a gimmick, yes. An Exclusive can mean something.
Thing is no one - meaning 3rd party devs - have really bothered trying to exploit a console's hardware since the PS1.
Depends on the game. Exclusives like Halo, InFamous and Mario? Very significant.
Exclusives like Blinx, Haze and Steel Diver? Not so much.
They really do not matter at this point in the game. It's all about the console allegiances.
If Halo was on the playstation, the same people that tout Killzone now and bash Halo, would bash Killzone and tout Halo. Vice Versa
If Mario was on the Xbox and God of War was on the Wii-u, God of War would get trashed and Mario would get praised.
If The Last of Us was a Wii-u exclusive and Pikmin was on the ps3, the same ps3 crowd would praise the ps3 for the diversity and bash The Last Of Us as just another Zombie game.
It is what it is these days.
PC pretty much outclasses consoles in every way.Exclusives are all consoles have going for them so of course they matter,even in that catagory PC is pretty much equal to consoles when it comes to exclusives.
Well, I consider myself a pretty average demographic, and they certainly matter to me.
It definitely gives each platform their respective advantages.
Like, I'm sure Sony fans would have loved Halo or Gears, and Microsoft fans would have loved The Last of Us or LittleBigPlanet.
The problem with all games being cross platform is when there's such a massive audience, developers tend to be less driven to create something truly great. When they have a limited audience, they have to release something epic to absolutely sell their game to the platform consumers.
I like the idea of exclusives. It's good for competition.