We've had plenty of time to cover some of the more sinister sides of the Xbox One Kinect. But we haven't taken much time to recognize the potential revolutionary transformation of gaming that Kinect 2.0 could bring. And we aren't talking about motion or voice controls either.
Wardens Rising is looking like a promising new take on the ARPG genre, especially when played with friends.
"The Bristol-based (the UK) indie games publisher Auroch Digital and indie games developer Positech Games, today announced with great happiness and thrill that their hit-political title "Democracy 4: Console Edition", is coming to consoles (PS4, Xbox One, and the Nintendo Switch) via digital stores on June 5th, 2024." - Jonas Ek, TGG.
Set to bring action adventuring to PC and console, Mark of the Deep is a narrative rich game which mixes in some decent ideas
Love the way this guy thinks. There is nothing he said that I disagree with.
People tend to over-emphasize the negatives, and dismiss anything positive, based on their per-conceived notions of what they think is better.
Personally, like Red Dragon, I have spent some time considering the kinds of things that Kinect might be capable of. Positive things. Not necessarily standard 1-1 body tracking (even though that, too, could be leveraged to positive effect), but all the other hypothetical that we can't even dream of.
Kinect is nothing more than a new toolset. An incredibly diverse one, that MS has guaranteed to developers will be 100% supported by the XboxOne with guaranteed 100% adaptation.
That should be exciting. That IS exciting, no matter how you slice it.
LOL, the title is laughable.
4>1
Quote from the video mentioning a game like Skyrim:
"What if you could go in one day and it's completely changed?"
That takes a lot of time and money. Does this guy honestly think a dev would constantly update/change the entire game world without charging people for their work? They charged people for the Hearthfire DLC (albeit not a very high price), but now studios will implement massive updates on a whim because of the cloud?
Regarding his thoughts on Kinect changing the difficulty on the fly in response to your pupils: no thanks. Why would I want the game to become a flat line, with no peaks and valleys in terms of difficulty? It can be fun being challenged in a game, and I wouldn't want some sensor reading my body to judge if it should take that away.
Good vid
lmao ummmm no