110°

Are triple-A games losing relevance? (CVG)

As indies steal thunder at the BAFTAs, CVG examines the future for the big blockbusters...

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computerandvideogames.com
4078d ago Replies(1)
mandf4078d ago

Depends on what platform you are playing on.

smashcrashbash4078d ago

No.It just means we have more options. Not sure what is this obsession people have with killing off things.Like people saying Tomb Raider is going to kill off Uncharted.Why can't we just have both and be happy. Why do Triple A games have to disappear in favor of indie games? What fun would that be?

s45gr324077d ago

Please can we call say games blockbusters or mainstream games not AAA games. I mean AAA games are supposed to be the best games the industry has to offer. I am wrong with this or what. Yes I do agree with you there needs to be both mainstream and indie games not just one.

Skips4077d ago (Edited 4077d ago )

Tomb Raider killing off Uncharted???? LMFAO!

Tomb Raider is definitely an amazing game but seriously?

hennessey864078d ago

That some idiots are determined to see everyone playing angry birds on there iPhone, when devs stop making aaa games will be the day I stop gaming

Godmars2904078d ago

Isn't the issue not relevancy but risk?

With too much money invested into a Triple-A title just because it is Triple-A publishers more than devs usually play it safe. This gen especially once something like Mirror's Edge failed to sell like gangbusters everyone fell back to what they knew and only what they knew. Took no chances. That's why something like Journey was relegated to being a download title.

It also say something that the dev went bankrupt despite the game's huge well regard and awards.

s45gr324077d ago

How did the journey development team went bankrupt without the sales data information. Remember video game financial analysts do not cover digital sales. Now is true many publishers play it safe this generation and sticked to the proven franchises or call of duty clones. I just can't stress this enough that crowd funding has proven that gamers want new ips and ideas like ftl, chivalry, and even the upcoming point and click survival horror asylum....

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40°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot53m ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

thorstein37m ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

70°

Is Vindictus: Defying Fate the Next Big Thing in Role-Playing Games?

Asura Kagawa from NoobFeed writes - Vindictus: Defying Fate is the upcoming action RPG game by NEXON, and it has the potential to have a significant impact on the action role-playing genre. Expanding upon the immense universe of its 2010 predecessor Vindictus, this installment is being developed using state-of-the-art Unreal Engine 5, ensuring an immersive and graphically stunning experience.

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noobfeed.com
80°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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thegamer.com