60 frames per second (FPS) is something that every console gamer have been asking for since the release of the PS3 and Xbox 360, and very few games have delivered. Many gamers have made up excuses as to why we still haven’t made 60 FPS the standard, the most common one being that current generation hardware simply isn’t capable of a solid 60 FPS. This is far from the truth. Making 60 FPS a standard isn’t a hardware limitation; rather it’s a developer limitation.
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After years of development, Project Awakening is still nowhere to be seen. What exactly is going on?
I was impressed with the trailer and hoped to find out more and then it fell off the map with no new information. Not sure if it's vaporware or not but I stopped thinking about it and moved on. Maybe it was moved to a new and improved engine, moved to PS5 development and suffers the long Dev times that many games had/have suffered from lately. Who knows. But we'll see.
As for gaming bolt, that video was trash. A long winded video that says nothing for 7 minutes going back and forth on it may or may not still exist and just kept going and going and going trying to produce an informative video with barely any information. Like an article with a word quota that's just paragraphs of nothing. Showing me that they haven't gotten any better at game journalism. If we can even call it that.
One of the directors for the game already said that game was still being worked on just last month....
https://80.lv/articles/proj...
Just how shock-ing is it?
why not make 45 fps a standard? I don't understand the need to double the frames from 30. 45 will seem smoother and when a game dips in frames during intensive graphical moments we won't see the choppy 20-25 fps as seen in some games.
As well there won't be as large of a requirement for hardware to be dedicated to rendering those extra frames as 60fps would need.
Devs will always struggle to optimize their games at the highest possible settings at which point the console will struggle to run said games smoothly. Unlike PC tech which can be upgraded, dedicated consoles have their limits and don't usually offer ways around them (RAM upgrade for the N64 and storage upgrades for HD consoles are exceptions to that).
If you have a graphically intensive game that's pushing the console to its limits then it is more difficult to run the game at a higher framerate. It also depends on how sufficient the developer is; Gears of War 3's framerate was fairly solid from what I remember. Sonic Generations' framerate is pretty low and dips when there is a lot of action on the screen. Same with Sonic All-Stars Racing Transformed.
There is a ton of different factors as to why a game may run the way it does. It really just depends on how a game is made and how capable its creators are.
Has to be, or we be using PS2 and Xbox tech.
60fps NEEDS to be the standard. I can't stand these sluggish games.
All games should be 60fps