Former Epic designer offers cheers for DualShock 4, jeers for Vita integration and returning IP
Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.
If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.
The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece
The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
Great points Bleszinski. Having an apple style ecosystem on PS4 would be awesome.
For the whole Knack thing, I'm guessing Sony wanted to tell the audience that PS4 has a broad range of games.
I've always loved platformers so I'm excited to see more of Knack.
"There is never a better time to launch new Intellectual Property in videogames than at a console transition. Gears and Halo 'got' this."
Except Halo started on Xbox before moving on to the 360.
What a whiner. even his complements are annoying....
"saying it appeared to have more comfortable thumb sticks than its predecessors"
really?, the convex thumsticks were uncomfortable? I never bought the argument that concave thumbsticks fit the thumb better. How about when you aim up or down, your thumb only has the edge of the stick to hold on to. Im happy sony just made a mixture of the two for the ps4 though, so that nobody complains.
he's team xbox, no suprise here