"So it happened. Sony ushered in the next generation of PlayStation console gaming by finally taking the wraps of what we all knew was coming: the PlayStation 4. Yes, it's not called the Orbis, or any such thing. Sony is keeping it simple and calling it what we all expected them to call it. They spent an exhaustive two hours today going through a whole lot of particulars about the new upcoming console, slated for launch soon. And while their presentation itself was horrible, being poorly managed and generally unfocused, Sony had such a lot of substance- the console itself and its specs, the tech demos, the games, as well as a whole lot of nebulous promises about what the system will bring to the table- that it comes through. Ultimately, this event was successful because of what was being presented, and held back only by how poorly it was presented."
“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Games Asylum: "It seems reasonable to suggest most people have a preferred takeaway establishment. The one that you always find yourself coming back to, much to your waistline’s despair. Should that takeaway temporarily close, you’ll doubtlessly have to expand horizons and go elsewhere. Sure, the food from a second choice might be palatable, but it’s never the same, lacking in zest. This analogy can be applied to the 3D Realms published WRATH. It’s powered by a modified version of the Quake engine, and even plays like ID’s masterful shooter at times, but it’s lacking that all important crunchiness. It isn’t completely soggy, but there’s not much bite either."
I would say thats fair they showed a great nu,ber of games and devs and extra feature but the missed some things like that big wow kinda game but am sure they are saving a lot for E3.
I would give them a 9 cause they showed a lot more than I was expecting.
i was hoping we would see new ip from gg and sucker punch but what the heck infamous and killzone are both awesome
a review of a conference wtf and this is to all pc elitist that say pc is better than ps4 You would also have to take into account that no PC game requires even 4gigs. For a game to truly take advantage of gigs, it must be optimized for it. Like Skyrim when it first came out, even if you had 4 gigs it ment almost nothing. Then they updated it to accept more ram and make use of it.
Though PC specs will clearly always be better, it really has everything to do with the games that actually use this power.
For PC, it will be a year or so AFTER PS4's launch. I'll tell you why.
Once PS4 and 720 release, 3rd parties will make games with 4 or more (or 8 gigs) in mind. They will then port them to PC, vula, PC now uses 8 gigs of ram for a lot of games.
Thats how its going to work. Consoles need PC to make the content (ie why you see games like Diablo III and The Witness or even Crysis) and PC needs consoles (maybe even less) to push hardware on to 3rd parties.
No third party publisher just wakes up and says "lets make a PC game thats beast that no one will play" Though there are some beast PC's out there, they are less then the number of consoles. Thus EA will make a Beast BF4 IF PS4 and 720 can handle it, NOT just make a beast BF4 and leave consoles in the wind. This is a business after all. Both are necessary for this cycle to happen.
Once the gen starts and people start upgrading there rigs to play games like BF4, Starwars 1313, THEN you will see a beast PC game that uses 8 gigs or more. Cause they now have enough people who upgraded to justify such a thing.
Reviewing presentations now with a score - Jesus Christ!
It's the same score they gave Aliens: Colonial Marines.