VG writes: Recently, I have been playing the highly polarizing entry in the Legend of Zelda series, Skyward Sword. Anybody that follows my twitter (which is to say, nobody except for personal friends and robots attempting to sell me pornography) knows that I have had quite a few unkind words to say about the game’s design choices. Nearly every time I turn on the game and find myself getting more accustomed to the game’s many flaws, it does something new to baffle me. Between Fi’s constant flow-breaking interruptions to state and re-state the obvious, the muddy motion controls that only seem to work nine times out of ten, and the game’s constant efforts to remind me that I am a lonely nerd holding a controller instead of a rad-as-heck sky elf man adventurer, I can’t help but wonder about the recently announced upcoming Wii U Zelda game. So far all that we know about it is that the game will be non-linear, it will have co-op online multiplayer, and that Eiji Aonuma, the man upon which most of Skyward Sword’s problems are attributed, will be directing it.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
''Get er done!''
I wonder how many death stares I will get for saying, I've never played a zelda game....looks around awkwardly.
Aren't all Zelda games open world?
if nintendo really wants to partner up with third paties for collaborations, then if i was them i'd get bethesda to do zelda blizzard to either do pokemon mmo or rts pikmin, and either the cod or halo teams to do metroid.
I totally agree with the article. There's way too much hand holding in recent Zeldas. Hopefully with the classic style out of order dungeons will come the same sense of exploration and less explanation.