Video games dominated Kickstarter last year, with over $83 million pledged to games-related projects, according to the year-end report the company released early this month. And out of the 16 blockbuster campaigns — those that raised more than $1 million — seven of them were for new games.
That’s no small accomplishment for the industry, but it also shows that video games are ripe for crowdfunding efforts. A lot of factors contribute to success on Kickstarter. So what made these seven projects — Star Citizen, Double Fine Adventure, Wasteland 2, Shadowrun Returns, Planetary Annihilation, Homestuck Adventure, and Project Eternity — such breakaway hits?
OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.
Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.
A Kickstarter campaign for Scrylight, an AR game that lets players hunt ghosts, is launching in October.
I backed Star Citizen, FTL, Wasteland 2, Banner Saga, Shadowrun, and Project Eternity.
It's a sad reflection on the game industry that I spent more money on Kickstarter games in 2012 (most haven't even been released) than I spent on retail/digital releases...
I backed project cars and project take down.
Ive learnt alot from serellen and devs from project take down guy helped create GRAW,HALO
That by us the gamers funding the games we get to have our say our thoughts ideas witch can be put in a game.
But also they dont have big greedy buggers with time lines telling them what can cant do im glad ive been apart kick starters i like more devs push away big corps publishers we get much better game i reckon.
Star Citizen looks so amazing. I didn't get a chance to back it when it was on Kickstarter, but I'll buy the sh*t out of it when it goes up for preorder.
I am looking forward to the new Elite!!