We remember when video games were little more than pixelated characters bouncing about the screen. That was a simpler time: no one really talked about the power of a particular physics engine, or whether or not a game was ‘realistic’ enough, because it didn’t really occur to most of us to ask. It wasn’t something we considered a vital element of our gaming experience. Games were fun distractions, simple escapes from reality. They weren’t, in most cases, all that realistic, though some were quite complex and in-depth.
MSI celebrates the 20th anniversary of Monster Hunter with this unique bundle that features a matching RTX 4060 Ti and game controller.
EA has come under fire for making unexpected changes to its FC 24 Team of the Season unlocks.
Xbox's handling of the marketing for Senua's Saga: Hellblade 2 is casting a huge doubt over the future of its developer, Ninja Theory.
They should be worried. They we told they were free to be creative to dev. a walking sim, and now Phil and the Lady are walking that back.
Everything they bought is at risk, Game Pass is NEVER going to be able to support all the development for these studios while also maintaining any kind of catalog of new games.
If it wasn't supporting itself before they bought all these studios it's obviously not going to be able to support even more.
Pretty apparent they next on the cutting block. Hellblade 2 is a week out and the only noise from XBOX marketing is akin to a fart. Not even a loud pants-ripping fart....but a shameful supressed one.
I agree that developing hyper-realism is a waste of time and money. Especially so considering the tech is a LONG way from tricking the human eye. I am talking about digital human characters, not landscapes, objects, or animals.
Still images and movies are able to be convincing by virtue of having much more control over the perception of the viewer. But even movies are limited in what they could show before the audience knows its a digital character.
Basically its currently impossible to create a 100% digital human character that fool the audience the second it starts talking. Human instinct will always know when something is not quite right.
So, wasting resources on trying to be more convincing is not a great idea IMO. (for games) Better to have less "visually" human characters and more "behaviorally" convincing human characters.