80°

The Question of Video Game Realism

We remember when video games were little more than pixelated characters bouncing about the screen. That was a simpler time: no one really talked about the power of a particular physics engine, or whether or not a game was ‘realistic’ enough, because it didn’t really occur to most of us to ask. It wasn’t something we considered a vital element of our gaming experience. Games were fun distractions, simple escapes from reality. They weren’t, in most cases, all that realistic, though some were quite complex and in-depth.

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mmoattack.com
4146d ago Replies(1)
aliengmr4146d ago

I agree that developing hyper-realism is a waste of time and money. Especially so considering the tech is a LONG way from tricking the human eye. I am talking about digital human characters, not landscapes, objects, or animals.

Still images and movies are able to be convincing by virtue of having much more control over the perception of the viewer. But even movies are limited in what they could show before the audience knows its a digital character.

Basically its currently impossible to create a 100% digital human character that fool the audience the second it starts talking. Human instinct will always know when something is not quite right.

So, wasting resources on trying to be more convincing is not a great idea IMO. (for games) Better to have less "visually" human characters and more "behaviorally" convincing human characters.

20°

MSI releases new RTX 4060 Ti bundle that fans of Monster Hunter will love

MSI celebrates the 20th anniversary of Monster Hunter with this unique bundle that features a matching RTX 4060 Ti and game controller.

60°

Boycott EA trends on X as community savages FC 24

EA has come under fire for making unexpected changes to its FC 24 Team of the Season unlocks.

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videogamer.com
120°

Xbox's Handling Of Hellblade 2 Is Casting A Huge Doubt Over Future Of Ninja Theory

Xbox's handling of the marketing for Senua's Saga: Hellblade 2 is casting a huge doubt over the future of its developer, Ninja Theory.

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twistedvoxel.com
anast1h ago(Edited 1h ago)

They should be worried. They we told they were free to be creative to dev. a walking sim, and now Phil and the Lady are walking that back.

solideagle28m ago

let's look at the other side of the coin. why did HellBlade 2 which is a short game took more than half a decade to develop? If a game is taking millions upon millions to make then expectations will grow and when those expectations fail to meet then decisions are made.

I am not defending MS here, above is just my humble opinion.

Sonic18810m ago

They should have stayed independent

PrecursorOrb39m ago

Xbox’s handling of Xbox is casting a huge doubt over the future of Xbox

Einhander197214m ago

Everything they bought is at risk, Game Pass is NEVER going to be able to support all the development for these studios while also maintaining any kind of catalog of new games.

If it wasn't supporting itself before they bought all these studios it's obviously not going to be able to support even more.

Hofstaderman10m ago(Edited 9m ago)

Pretty apparent they next on the cutting block. Hellblade 2 is a week out and the only noise from XBOX marketing is akin to a fart. Not even a loud pants-ripping fart....but a shameful supressed one.