In case you missed it, the internet pretty much exploded when the world premiere teaser for Dark Souls II appeared on the Spike VGAs. Depicting the dark, malevolent world the series is known and loved for, the teaser did little more than simply confirm the game’s existence. Nobody expected it, everybody’s excited about it and now Press Play is talking about a game no one knows anything about!
Ladies and gentlemen, here are the 10 Things Dark Souls II Needs to Succeed!
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
I just want this game to be more in the subtlest sense. Most of Demon's and Dark Souls' mechanics work for the better of the series so making them better instead of changing them would be the way to go.
I hope DS2 doesn't become open world like Skyrim, personally. I want a well thought out map layout like in Dark Souls 2, where locations are intimately and intelligently connected.
Things they can improve on include better framerate (definitely), better co-op sessions (when summoning), more defined class-specific perks (I guess).
how about a smooth framerate
Glad it's getting a PC release right off the bat. Anyway, a few things I hope for are:
- Bigger world. Dark Souls was a GREAT step up from Demon's Souls. I just hope that they continue to expand on it. I also really like the way the world is in Dark Souls and hope that we get the same thing, just with more areas and more hidden areas as well. I love the idea of getting lost in a game's world and stumbling into a huge dungeon that's meant to be a secret.
- Improve the combat. Not much has to be improved because it works for Dark Souls, but seeing new things would be nice.
- More bosses
- More enemy types
It just needs to do more of the same w/ a better framerate.
What does everyone think of the recent interview, in which the creators say they want to make the game more accessible? How far do you think they'll go?