Digitally Downloaded writes: "If you asked many gamers what attracts them to the hobby, you’ll often hear that it’s because games are ‘immersive’ or ‘interactive.’ And yet, if you look at the popular games in the industry, it is those traits – immersion and interactivity – that are deliberately suppressed by the major developers, and largely without complaint by the community."
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
I'll agree that all games are pretty much
A - B - C
A = Beginning
B = Middle
C = End
So what if we're tricked into an illusion of interactivity (point B), does it stop me from enjoying the game any less? No, and IMO that's all that matters to me :)
On a side note, this seems like exactly what the bloke who created Dyad said a few days ago.
The fundamental problem with a totally free form game where boundaries do not exist is that the player loses direction and the game becomes lost within itself.
Games need a beginning, middle and end structure...every aspect of life requires some kind of conclusion, or confusion and misdirection renders the experience as nothing more than a pointless exercise.
It's like traversing a very large field filled with wonder, but you don't have a clue as to where, what or why you're there.
Slightly off topic...
Seems to me there is a dark cloud over the gaming hobby we all love...
Endless articles of doom and negativity regarding Vita, Wii U, PS3 and 360. There is even negativity regarding consoles that haven't even been released yet?!
Games are what you get out of them....Every game is an illusion of something, and most seasoned gamers know more or less what they're buying into with games. So I don't quite get where the writer is going with this.
I say we ALL just enjoy the systems/games we choose and end this negativity. Gaming is a fun hobby and should be seen as such.
Decisions in games really don't matter because no matter what games have preset beginnings, middles, and endings. With that said a few games give you actual freedom and choice. For instance, in Way of the Samurai you could literally just turn around and leave and the game would be over. But for the most part this just doesn't happen in games.
The truth is that the outcome of your choice doesn't necessarily matter, what matters is the emotional impact upon the player when they make those choices. In Mass Effect 3, when I had chose to leave behind Mordin Solus to rectify the Krogan problem, and I knew this would result in his death, I started crying. Bioware had succeeded in creating an emotional attachment to that character and it matter to me when he died. Ultimately, that was a predetermined path I was taking, but this didn't lessen the emotional impact of that decision. Once I started realizing that my decisions where going to result in some of my favorite characters deaths, it weighed on me emotionally.
In the Walking Dead the Game, no choice you ever make really matters in the end. Yet each decision is hard to make and it really affects you emotionally. Walking Dead was easily one of the best games I played this year. There is certainly the illusion of freedom, but by the second part of the next episode everything ends the way the developers want it to regardless of your choice. You got to shape your experience but the game developers dictated exactly where you would go regardless of your choices.
Choices matter only when the developers succeed in emotionally attaching you to the characters, be it through caring or just wanting to make the proper choices to get you some sex. Saying your choices matter because you will be emotionally attached to your characters just isn't a good marketing point, or at least publisher think it isn't. So we get this constant line of none sense about how every decision we made is going to effect the game world. When in reality, everything has already been predetermined by the developers.
Real life still has boundaries & limitations. No one on this website is god or has any type of angelic/demonic powers to create something from nothing.
People need to stop with the my actions define this game, and play it as for what all games are, story.
We are playing interactive books, set everything.
If you want to play something where every choice matter, there is a platform for that. " imagination "
Just give up and give in to the story we are being told from writers.
Please delete this BS article. If it wasnt for games like Mass Effect wed still be playing "role playing" games (read Adventure games) called Final Fantasy.
Pleease cut the crap. I'll take Mass Effect, Dragon Age, Skyrim and Fallout NV over Final Fantasy any year PERIOD.