DGF writes:
Like the rest of the world, I was pretty disgusted at the thought of a Devil May Cry reboot. I mean, the franchise is not that old and there weren’t so many games in the franchise that Capcom could’ve possibly run out of ideas with it. On the other hand, they handed the reigns over to Ninja Theory, which I generally enjoy as a developer. After playing the game at E3, I felt that, although I still don’t like the look of new Dante, the gameplay seemed really solid. Now that the official demo is available for wide release, it’s time to see if my feelings remain.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."
NVIDIA continues to add games to GeForce NOW. This week, Devil May Cry 5, Gears Tactics, and The Crew Motorfest lead the charge.
"DMC is looking mighty fine so far, if the demo is to be believed"
lol
If the demo is to be believed it joins DMC 2 in the hall of shame!
Gameplay has a lot of problems:
-No lock on Button
-Style meter is broken
-Certain enemys can only be killed by specific weapons (doesnt belong in a DMC game where you supposed to fight with style)
-framerate not smooth on ps3 cutscenes
-Normal and Nephilim are piss easy! sos mode should have been normal mode instead
-hitting enemys feels akward like Donte is weak or sth.
-parry is useless because you cant parry cancel when you re in a combo
-dodge has too many invincibility frames
what a downgraded DMC game
Devil May Cry III battle system + Devil May Cry IV trick selection system + First Devil My Cry art direction and atmosphere = Perfect Devil May Cry game..........
After reading so many of these "said game is not up to the standards of the previous iteration" articles, I have come to a very humbling realization. What happened to the gaming innocence of whether or not the game is fun for fun's sake? I mean, if your dollar wasn't attached to the overall enjoyment of a title, how much more would would you be forgiving of its shortcomings or willingness to embrace creative changes.
Case in point, when I was young, I didn't have the ability to purchase games on my own due to a lack of being able to generate income, games were generally given to me as gifts, etc. so I never thought " this better be worth my sixty bucks", see where I'm going? I played it based on its own Merits without bias concerning a monetary value. If the game was fun for me, it was fun.
I never once said the jump button is too loose or the lock on was not up par, how the hell did I know what the developer was trying to convey.
Nowadays, we think that because we've played x amount of games, we are now some kind of authority on the matter. Now before you bite my head off ponder this, if you had access to every game that even remotely interested you at no cost, would your time with it be more about the FUN factor or FUND factor? Granted there are some truly bad/broken games that should be lambasted for their laziness but what about those titles that you secretly want to play but because of the average scores you won't take the risk, why? Because of the investment.
In closing, I personally and genuinely love playing games, hence I'm a gamer. I guess I'm in the minority these days having played Atari games which were as rote and simplistic as pushing the pound key on my smartphone repeatedly, I can easily overlook minute missteps. I once heard someone say about women " I can see beauty in all women even if it's hidden in the depths of their being" I guess that's how I feel about games.
1ne.
I felt the demo was pretty good. And for the people claiming that this is somehow worse than DMC2 you need to go back and play DMC 2. Thats crazy, all the complaints about this reboot being too easy (on a stage thats probably one of the first mind you) when DMC 2 offered absolutely no challenge (being able to shoot every enemy in the game and hardly ever having to use your sword...juggling enemies was as easy as shooting them because they would litrerally fly of the ground into the air, ect) I will admit that not having a lock on button was a bit jarring at first but after a few play throughs I actually Dont feel like I need it (BTW you could do stinger the same way in the old games it was just optional as you had a lock on button). So I guess I'm the minority here I actually enjoyed the demo.