Tim Nunes from PSU.com writes, "Rockstar Games has been all over the place in terms of narrative development. From extremely detailed detective stories to a portrayal of the shattered remnants of a man holding on to his diminishing way of life - even the wild west has been covered in the diverse span of titles that Rockstar Games has released this generation. What we didn't know until now is that everything has been building up to one moment and one purpose - making Grand Theft Auto V brilliant. The latest trailer for Rockstar's upcoming open-world epic showcases the inspirations that the studio has drawn from its own work, and we couldn't be more excited about the results."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
Rockstar is really killing it with its titles this generation, and it has only grown and developed stronger narratives, stronger characters, and stronger gameplay as the titles have launched. Hats off to Rockstar for showing me that the old, one-faceted Grand Theft Auto games, though still good and influencial in their own merit, were only the tip of its talented iceberg.
A GTA game drawing inspiration from a GTA game? BLASPHEMY!
Looks like they took the atmosphere and humour of Vice City and blended it with the location, and features of San Andreas.
What they've shown looks amazing. R* has delivered some amazing work to date, and I have VERY high hopes for this!
hmm from my observation of the new trailer i noticed that they took inpiration from several entertainment mediums such as:
1. Bad Boys 2 = The highway chase
2. Uncharted 3 = Jeep on an airborne plane
and many others :)