Final Fantasy XIV producer /director Naoki Yoshida and lead artist/ UI artist Hiroshi Minagawa share new details on Square Enix's MMORPG.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.
Final Fantasy XIV fans can now properly benchmark their PCs and check out some of what's coming to their game this summer.
Richard writes: Final Fantasy XIV Online on Xbox is built for newcomers.
"Reason: PS3 memory limitations, etc. It’s possible to set it higher as they’re trying to fit every model into 10GB (the limit is 20GB), but with future considerations in mind, they want to set the bar relatively low for the sake of smooth performance."
Yeah uh memory =512mb
Storage=20gb
Storage doesn't have an impact on framebuffer sizes.
1280 x 544
544p, ouch!
-time for new consoles yeah?
Ffxii gambits? Hell yeah!!!
I still want to see the game in action to see how it performs on PS3, (frame-rate wise). If it's like how FFXI ran on Xbox 360, then I won't have an issue with it, but if the game is going to be freezing and having 10 FPS 24/7, then no. I'm looking forward to the PS3 beta to be able to find this out for myself. That alone will be the determining factor of me building PC for this game.
I'm sure though that it will run fine, given all this time they've had to tune the game for PS3.
I'm in. FFXII gambits just sold me and I wasn't going to buy this game. Lol, I seriously hate mmo's, gambits are a huge deal to me and it better work exactly like XII.