120°

PlayStation Mobile SDK Will Cost $99

The Tokyo Game Show is underway currently in Japan and Sony has just finished up their press conference with quite a few announcements! While the big bomb droppers were the announcements of the redesigned PS3 (which looks like the inside of a grill this time!) and the new PlayStation Vita colors for Japan, there was some important news for indie developers looking to put their games on the PlayStation Mobile service.

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mobile.indiegamemag.com
GribbleGrunger4668d ago

$99 for something that could potentially make you thousands. That is one HUGE incentive to support PSMobile. Not only that but it's not a static market. You know that your game could get an ever growing audience as more and more companies sign up to PSMobile.

dragonyght4668d ago

good investment if you got the skill

GribbleGrunger4668d ago

I really wish I had the skill. Although many have said it's not that difficult, I somehow think these people have just grown up with it and take it for granted. I'd have to start from total inability and that sounds like hard work

tachy0n4668d ago (Edited 4668d ago )

you also forgot to mention that anything you do for PSM is subject for approval from sony, which will make this useless since sony wont allow real useful homebrews like file explorers, or stuff like lamecraft which is basically a copy of minecraft. also forgot to mention that PSM wont let u use past a certain limit of RAM or use the full potential of the PSVita, why do you think stuff that is developed right now on PSM for the PSVita runs incredibly slow?

good thing the UVLoader and the android OS for the PSVita through a hack is being developed as i type this and dont come with the BS that piracy will show up into this, since hackers like WOLOLO and YINFANLU have clearly said that its nearly impossible to get past the decryption of games in the PSVita since the CPU on the PSVita is extremely well secured.

do some research on the homebrew and hacking scene before making any conclusions.

GribbleGrunger4668d ago (Edited 4668d ago )

I don't recall mentioning the Vita... Let me just check again... Nope, I didn't mention it. Could you perhaps point to the post you are referring to, I'm at a loss to find it. Thanks. Have a pleasant day, son.

Anon19744668d ago

That`s fantastic news. I was already eyeing up if it made sense for our company to support the Vita. This is great news that should fit every serious indies budget.

SilentNegotiator4668d ago

Itzy Vita Edition confirmed? :)

SilentNegotiator4668d ago

It's a good time to be a developer. Publishers and software developers finally got their heads out of their rears and discovered that making things cheaper meant more customers, and with proper planning, more money.

Now if only game publishers could learn the same thing.....nah, more DLC on the way.

doogiebear4668d ago

What advantage does a company have in making games on ps mobile, as opposed to just releasing it on Android? It makes no sense to me...Why go through the extra trouble of getting it liscenced through Sony when u can release it independantly on Android. SMH.

rainslacker4668d ago

Mostly for having it be released under the PS name which holds a lot of clout in the gaming world. The tools for making games on the PS Suite were quite good when I played around with it, and I assume they've gotten better since then. In the future they may have a way to release to the console market...similar to XNA, which is a big boost, and of course it can already be used on the Vita.

There's also the assumption that they will have stricter acceptance standards for submissions so as not to dilute their market place. This is the biggest problem with iOS and Android markets.

rainslacker4668d ago

I've been playing around with it during the beta and it's pretty easy to use from a development standpoint. I think at that time it was said to be $99 to be a developer then I think another $99 to publish a game, although that may have changed. This would be on par with things like iStore and Android Market. Haven't checked but I'd like to see Visual Studio integration.

+ Show (3) more repliesLast reply 4668d ago
SandWitch4668d ago (Edited 4668d ago )

99 is very little even for an indie devs. What I would like to see is trophies on PSM games. Something like 10 trophies per game. This way PSM games would be more attractive for some people, including me.

CFerrendelli4668d ago

Good point, I can see Sony doing this down the line if the service is successful.

sypher4668d ago

Trophies will be implemented, im part of the Playstation Mobile program and Sony mentioned to us that the trophy API will be coming in the next update.

SandWitch4668d ago

Cool. Thanks for the info

joeorc4667d ago

"What I would like to see is trophies on PSM games."

do not fret:

Trophy support coming to PlayStation Mobile
http://www.shacknews.com/ar...

avangerironman4668d ago (Edited 4668d ago )

i love playstayion mobile :) the good thing am so happy about if i buy one game i can play it on evry playstation certified devices like mobile,ps vita and tablet :D

Soldierone4668d ago

Will come in handy since I have a Vita and Xperia Play :P

avangerironman4668d ago

i have ps vita and ps3 and xbox and 3ds and am gating wii u :D

TheGamingArt4668d ago (Edited 4668d ago )

THEY NEED A MAC SDK. Simply put they need to have the SDK up and running on Unix machines! Not only this, but they need to ditch C#. I'd gladly pay them $99 if they did this... That's ignoring the lack of trophy support/PSN Integration and advertisements for the games. .... There's a slew of problems they need to address for this to be remotely competitive. Until then, I'm sticking with Xcode...

rainslacker4668d ago (Edited 4668d ago )

Since the PSS works off Mono what would be the point in not using C#? If it bothers you that much you could write your code in Mono directly. They were also working on a Visual Studio template and integration.

I heard a while back trophy support is coming, which would lead me to assume there is PSN integration. I also remember during beta they said they were going to have an ad service API available at some point, and I'd imagine you could use a 3rd party API if you so desired.

Edit: Not trying to be confrontational, just wondering your reasons why they shouldn't use C#.

TheGamingArt4667d ago (Edited 4667d ago )

C# is a language used when they don't want quality games. C# = no memory management control, an annoying library that consistently drives towards Visual Studio's crap libraries, and no pointers..... really no pointers. I can't picture anyone making a 'real' quality game (without frustration) without using Open GL or Open GL ES. Especially when it comes to performance enhancements. Also, yes I know it's based off of Mono, that's the mistake. It's bad enough that Visual Studios opens it's "own" set of libraries and headers when you open ANYTHING. A C++ template should contain a regular main function not t_main and maybe stlib not stx what the hell their header containing what it does.... Makes it a complete and utter hassle to go back and forth between other dev tools.

rainslacker4667d ago

I actually agree with you on the VS libraries. For the longest time it would always add SQL runtimes and libraries to my build and jack up the size by about 4 times the original program(Talking basic learn how to do one function type stuff).

I actually would like to see PSS offer a non Mono version. I think Mono is fine depending on what your doing, and does make portability quite easy, but it is a runtime environment so you lose a lot of the ability to use lower level code. This though is understandable because it is meant to run across multiple platforms and only require one build. It may have been worth Sony's while to offer a C based runtime instead to give the portability but still give the flexibility of what C based has to offer.

My view of the PSS is that it was trying to be as simple as possible for developers to get down to writing code without having to implement complicated libraries. The tools they do offer were pretty decent when I was using it during the beta, but obviously they were in their early form. I only stopped using it because I thought my time would be better spent learning more C++ things that developers are looking for in a programmer.

I think over time when PS Mobile becomes more adopted you will see more people asking for some of the things your looking for, at least in some form. I do see PSS as a very closed system though, and with how Sony seems to be very uptight about piracy it may be a long time coming.

Anyhow thanks for the response. Always good to get different views on things since I'm working on learning programming right now.:)

Miacosa4668d ago

Brings price inline with XNA and IOS SDK development cost, good choice.

140°

Sony Faces Class Action in the Netherlands Over Allegedly Inflated PlayStation Store Prices

Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.

dveio7d ago (Edited 7d ago )

My personal opinion:

Manufacturers and publishers have indeed inflated the industry.

From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.

Sometime in the future, this bubble will collapse.

They should know better, but they just can't help themselves and suck even the last penny out of our wallets.

BeHunted7d ago

Because Sony knows people will be forced to pay those prices for single player and multiplayer games, not everyone prefers PC gaming. Sony also has a monopoly on PlayStation digital games. In 2019, they stopped allowing retailers and game key sellers to sell PlayStation digital games, making them available only through the official PlayStation Store

anast7d ago

The Dutch gov. wants a piece of the pie.

Eonjay7d ago

They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.

BeHunted7d ago

"How is suing Sony going to make Microsoft not charge $80 for the next COD"

Because Microsoft doesn't have a monopoly, I can purchase Call of Duty at a huge discount from CDKeys or other gaming retailers. The only way to purchase digital PlayStation games is through the PlayStation Store.

djl34857d ago

Weird, I swore GoW, Stellar Blade, Horizon Zero Dawn, TLoU, etc. were on the steam store....uh.....

BeHunted7d ago (Edited 7d ago )

@djI3485

I'm talking about PlayStation games that you can only purchase on PlayStation. I can purchase Steam and Epic games from 3rd party retailers and key stores.

"Sony to stop selling full-game download codes at retailers"

https://www.videogamer.com/...

Killer2020UK7d ago

About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.

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170°

Sony Aims To Sell 15 Million PS5 Units This Year, but Is Shifting Focus to Monthly Active Users

Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.

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simulationdaily.com
1Victor48d ago

I wonder how the USA tariffs war will affect that projection. 🤔

S2Killinit48d ago (Edited 48d ago )

I think they take that into consideration when they announce their projections. Currently, after the xbox price increase, the PRO is cheaper than the series x! That is ridiculous, and it can’t last.

darthv7248d ago

you keep saying that but the price of a PS5 Pro is S699.99 (US) and the price of a Series X is $599.99 (US)

S2Killinit48d ago (Edited 48d ago )

The series x with 2 TB storage space is more expensive than PS5 PRO which also has 2 TB storage space.

darthv7248d ago (Edited 48d ago )

Oh so you are pitting a regular Pro with a special edition X... got it. If you are going so far as trying to compare apples to apples... please add in the optical drive and stand to the Pro. Seeing as the X has both of those by default.

I will help you if you are unable to do so.
PS5 Pro 2tb: $699.99, Optical Drive: $79.99, Stand: $29.99 = $809.97
Xbox Series X Galaxy Black Special Edition 2TB: $729.99

48d ago
S2Killinit47d ago (Edited 47d ago )

The PS5 PRO has 2TB storage. The series X with 2TB storage and much weaker, is… more expensive! So yeah, Im pointing out that fact.

Also, the PRO does not require a stand.

Ps: regular series 2TB is $749 (where did u get 729?)

darthv7247d ago

Its right here on the official XB site: https://www.xbox.com/en-US/...

Okay, so no stand for the Pro, but you might still want the optical drive. So $779.98 vs $729.99. A properly outfitted Pro is still more $$ than a 2tb X.

S2Killinit46d ago (Edited 46d ago )

Do I need to mention that the series x is not nearly as powerful as the PS5 PRO?

And no, the PS5 PRO runs just fine without a drive, and people don’t have to buy the drive right away, assuming they want it.

+ Show (4) more repliesLast reply 46d ago
drivxr48d ago

I wonder why they are shifting focus to MAU.

RaiderNation48d ago

Because that's where the real money is made, in microtransactions.

Profchaos48d ago (Edited 48d ago )

People are spending less time playing is a typical trigger for this.

The less time spent playing the less likely you are to spend more money on games and services including subs or even the next console.

Increased engagement equals more money.

48d ago
DarXyde48d ago

Same reason Microsoft does it: it looks better to investors and it's a solution when unit sales slow down.

Personally, I'm not a fan of this metric; and by using it, you're kind of signaling that you're moving into the "This is a PlayStation" era.

Z50147d ago

Because the PS4 also has users and not necessarily sales

Obscure_Observer45d ago

"I wonder why they are shifting focus to MAU."

Because they´d finally realized that MS wasn´t wrong after all.

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48d ago
48d ago
310°

Sony Announces Large Profits Growth for PlayStation; Expects Further Wins in Current Fiscal Year

Sony announced its financial results for the fiscal year 2024, and things are certainly looking up, despite a decline in PS5 sales.

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simulationdaily.com
CrimsonWing6948d ago

Expect sh*t to slow down if prices aren’t kept in check.

Redgrave48d ago

Who downvotes the truth?

Even PSN itself is too damn high.jpg

S2Killinit48d ago

Gamepass is already at 20$ per month if im not mistaken.

toxic-inferno48d ago

@neutralgamer1992

Not all of us. I'm a big PlayStation fan, and have been since the PSOne. But I can't begin to defend what's happening currently.

At least Nintendo release a large number of games from their major franchises. Sony is just not banking on their established franchises, and yet are raising prices. Not great.

S2Killinit48d ago

Im pretty sure we are going to see a price increase for PRO. I mean think about it, its currently cheaper than xbox series x! That cannot last.

Eonjay48d ago

I'm absolutely sure we will not see a price increase. I don't think we should 'expect' to see price increase because it just adds validity to what Nintendo and Microsoft have done.

darthv7248d ago (Edited 48d ago )

Sorry to pop that bubble but the Pro is not cheaper than a series x... generally speaking (like you are). It is cheaper than one specific version, and doing so by not including the optical drive and stand like the X has by default.

So keep on trying to convince people you are right when everyone knows it's quite the opposite. A stock Pro is $699.99 and a stock X is $599.99. A special edition galactic black 2tb X is $729.99. And if you really want to compare apples to apples... adding the aforementioned optical drive and stand brings that Pro to $809.97 and then they would be on equal footing.

Twisting truths to fit a narrative... I expect better from you S2.

S2Killinit47d ago (Edited 47d ago )

The PS5 PRO has 2TB storage. And the series X with 2TB is more expensive. Which in my opinion is insane conseidering how much more powerful the PRO is. The PS5PRO does not need a stand, it can be used without a stand.

TheKingKratos48d ago

So the Pro is not offering any push in sales at all ?

CrashMania48d ago

It's still an expensive, niche product ultimately. And they exceeded their sales projections for units sold by half a million.

lawox48d ago

"18.5 million units have been shipped during the full fiscal year. This is actually ahead of the 18 million units target set by the company."

They beat their yearly estimate. It's not broken down by device, but it's clearly performing well enough. Since it's been released it's consistently been the second best selling SKU on Amazon only after the the Slim with disc.

48d ago
Bathyj48d ago

18 million a year is in the toilet?
I remember when 10 was considered good
Hell Microsoft would take that right now.
Probably pay $100b for it.

48d ago
BeHunted48d ago

If their profits fall next quarter, we'll probably see more price hikes. I can't imagine having to pay £20 a month for PlayStation Plus.

S2Killinit48d ago

I think gamepass is already paying that much.

48d ago
drivxr48d ago (Edited 48d ago )

Decline in hardware sales.
Behind on lifetime sales and decline in first party sales.
Third party content and PSN came through to save the day.
Things will improve starting with the next Ghost game.

Hopefully a steady flow of first party content by end of '25

rlow148d ago (Edited 48d ago )

I guess you get downvoted for stating facts from Sony’s own lips. What I’m curious about is what their top games of the year were and how much Xbox games contributed to the increase?

CrashMania48d ago

Well, generally 3rd party publisher games contribute the most anyway, so no different to capcom, EA and so on contributing to this figure.

lawox48d ago

That's because the report is actually really good.

They beat the console sales estimate that they set last year March, they have increased users both due to the record numbers of PS4 users and strong PS5 sales which is leading to great profits in sales and user spend.

This report is about the financial health of the PlayStation brand and as a platform PlayStation is stronger than ever. Heck they even have Microsoft putting their biggest franchises on the platform.

48d ago
S2Killinit47d ago (Edited 47d ago )

Well, the facts in the article are positive. Nothing wrong with his comment, but in my opinion it doesn't correctly indicate all the facts and nuances that give context to the reality of things. I downvoted for that only.

Make sense?

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Lightning7748d ago

This is exactly what happened to Xbox year's ago. They had no first party and started seeing decline in 1st party sales, which effected their third party games which eventually effected their console sales. A slow decline across the board.

Calm down PS fans I'm not saying PS is becoming like old Xbox. I'm showing examples of the importance of first party output. Look how Xbox finally has compelling first party and things are on a up swing(despite years going on a downswing). I know thanks to PS releases which helps a ton, (which is why Xbox hardware only dropped 6% instead of 30+% like it usually does) The point still stands despite what Genz Trends may go, first party and compelling games sell hardware and software still. Sony's financial quarter is an example of this, of what lower First party output looks like.

No matter they'll be right back on track in due time any time especially with DS2 (not my type of game but I know many like it) and Yotei. They're not Xbox and let things get bad for so many years on end.

crazyCoconuts48d ago

"I'm showing examples of the importance of first party output. "
First party is mostly relevant for the sole purpose of creating EXCLUSIVES that are needed to stay competitive. With Xbox consoles collapsing and no more Xbox exclusives, first party is way less important. PlayStation as a platform now has free reign to profit without the high expense of needing exclusive first party titles.

red2tango48d ago

Sony has been very lazy with 1st party games compared to the PS4 era. And even the PS4 era was nothing compared to the PS3 era in terms of games.

S2Killinit47d ago (Edited 47d ago )

We have Ghost and Intergalactic coming. And then Marathon which is not exclusive to PlayStation. I think Covid and that chip shortage put a speedbump in game development because game manufacturers dont want even more risk that their game will arrive to too little hardware, but the games are starting to show up.

Lightning7748d ago

"With Xbox consoles collapsing and no more Xbox exclusives, first party is way less important."

Absolutely not. If that was the case then Nintendo would put Mario on Sega Genesis and Sonic on Super Nintendo. I know things are way different 30+ years later but not much has really changed in terms of exclusives and their impact on hardware. Especially early in the console life cycle.

Sony made all the money this quarter handover fist. Profits isn't a issue for them right now. I was just saying lower hardware sales and lower first party sales will hurt them or any console manufacturer of they don't have the compelling games in the long run. Just like it hurt Xbox. IF Sony keeps up not having lower first part output. Which we know they're not.

crazyCoconuts48d ago

Well no big exclusives in the last two years yet PS is doing great. What are people gonna do? Buy an Xbox?

S2Killinit47d ago

I agree with you. But they have had plenty of exclusives so far. Has it been ideal? Nope. I have a feeling we are seeing a resurgence with the effects of covid and that chip shortage now behind us.

Lightning7748d ago

No it's just like 360 where they had no games yet ppl still bought it because they sold ppl on the games early on that gen the fans were locked in and invested. They were riding the good will and was dubbed the shooter, racer box. The games dried up and they never recovered from it which hurt them in the long run. Same here with PS they still make the big bucks because they had games early on and the fans locked in and will continue to lock in for a little while longer despite lacking in first party.

S2Killinit47d ago (Edited 47d ago )

I agree. But the problem with xbox was that for some crazy reason MS thought game development wasnt all that important to a platform holder. They literally did not fund games with their own studios. When they lost marketshare they couldnt justify paying for exclusives with large install bases making it too expensive. That is not the scenario with PlayStation.

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