In this SpecialCast ZitterZap, NOVAxDRAGON, SkullznSpadz and WillGuitarGuy discuss as well as analyze why defenders are defenseless on the Armored Kill rush game mode especially on consoles. We discuss strategies that can be used to counter the AC-130 and the attacking enemy armor. We look at this imbalance from a console perspective but also analyze whether similar imbalance would translate to PC. We discuss small changes that DICE can implement to make this mode more balanced and try to predict the what changes will be part of the next patch. We end on a positive note talking about what we loved about the Armored Kill maps.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
You can say what you want but having the gunship for the attackers is so ridiculious.Not only do you need to worry about the gunship you need to worry about the tanks ect on top of that.The gunship isnt something you just shoot out of the sky in a second it takes some time even with a jet.Not a smart idea on Dices part for that.It pretty much has ruined what rush is all about.
Rush on the B2K maps are usually pointless for the defenders. All you need for the attackers is a Tank and Air support and it's pretty much a lose lose situation for the defenders.
DICE need to leave Rush as an infantry only mode IMHO.
My way of thinking would be that when on deffense the squad layout would be a sniper with a SOFLAM,2 Engineers with javilins and 1 support to provide ammo. With the right group of people ,this should work very well.
The only way to balance this is by including destructable AA's in the defender depoloyment, like in the other Conquest maps.
That would be a right balance.
It's a tough thing to balance in a FPS, airpower.