60°

Should game developers avoid triggering players’ PTSD?

BH writes:

It’s nice on a blog like this to be able to see a trigger warning and then make an informed decision about whether or not to read on. Edge magazine doesn’t give you the same luxury, instead in this month’s issue plunging you feet first into a graphic description of the Lara Croft sexual assault scene right at the start of the article. It’s a writing strategy perhaps intended to intrigue the reader and make them want to read on. Instead it caused me to curse loudly on a crowded train and then angrily throw the magazine on the floor in a kind of post-traumatic hulk smash reflex.

I want to pose a question. It’s not something I want to attempt to answer on my own, but it’s something I want to talk about.

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Spydiggity4285d ago

No, people with ptsd should take responsibility for themselves and avoid games that could trigger it.

It's story telling. and game developers should have the same freedom to create a story that authors and movie-makers get.

OhMyGandhi4285d ago

agreed.
if movies throw rape right (implied or not) in the trailer, why the double standard for games?

-Gespenst-4285d ago

It's how that questionable stuff is portrayed though. A lot of films are guilty of the same immaturity as games are. Most games portray violence in a fetishistic, "awesome" way, which is just immature.

There's not really a double standard, just the fact that a lot of the best films deal with such themes in a more mature manner.

If a film has a disturbing rape scene with a myriad of implications and then a game like Battle Raper is inspired by it, there's clearly a gulf of maturity between the two. It's not the case that films have rape in them, therefore games should be allowed to have rape in them without being berated, it's a matter of representation. Most games deal with themes in stupid, thoughtless ways. Sure there's stupidity in films too, but I'd say there's a LOT more mature, carefully made films that carefully deal with difficult issues, games don't have that subtlety. They kick sand and complain that they cannot see.

Pozzle4285d ago (Edited 4285d ago )

I don't think they should avoid it alltogether. A warning at the start of the game like "Warning: this game contains [insert theme here]" would suffice. Sort of like what they used to have at the start of Resident Evil and Silent Hill games.

-Gespenst-4285d ago

Games need to be more responsible if you ask me. Games are so immature and developers need to give more thought to the things they're importing into the culture.

Jonathan Blow has the right idea I think http://www.cbsnews.com/8301...

OhMyGandhi4285d ago

you should have added a "/s".

Series_IIa4285d ago (Edited 4285d ago )

Video games creators should take in consideration waterfalls and running water in games to avoid triggering a toilet break.

People can only lead by their own responsibility.

madjedi4284d ago (Edited 4284d ago )

When movies or books are actually responsible for what they are importing to the culture(twilight anyone), then i'll hop on the video games need to grow up mentally bandwagon.

Without producing all it's immature titles, but i won't paint a giant brush with a term like immature for all movies like you did for games. Especially when personal choice or preference(which is subjective as hell), and can vary greatly between individuals.

So piranha 3d and the saw movies are responsible or mature movies, gotcha. Or some of people could just enjoy the entertainment value.

Yes i truly want developers spending more time debating whether portraying insert race and political/religious beliefs as the main enemy is culturally irresponsible or sends the wrong message to young and easily influenced gamers about stereotypes.

It is so much better than having devs focus on a good story, believable characters or enjoyable and/or challenging/rewarding gameplay./s You people suck all the enjoyment out of videogames, with your whining about the cultural impact and other meaningless dribble.

@article Sorry video games shouldn't change anything for people that suffer from, ptsd at least not any more than any other medium should.

60°
8.5

Tomb Raider I, II, III Remastered Review – To The Freezer ⏐ Nerdy Bird Games

Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?

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220°

The Best Tomb Raider Games Ranked

We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.

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wealthofgeeks.com
Sonic188178d ago (Edited 78d ago )

I do agree that Tomb Raider Angel of Darkness was the worse one 😂 I remember playing some of it and I took it back. That game was just awful in every way. I bought it used at gamestop and glad they had that 7 day return policy for used games 😂

Pyrofire9578d ago

Would it be worth saying why?

ZeekQuattro78d ago

Simple. He's been hating on the Tomb Raider reboots for years. I can't imagine seeing them at the top of a best TR game list let alone being on the list in general sitting well with him because of it.

-Foxtrot78d ago

Zeek

“Hating”

No no, just pointing out how TR mutated into a generic action adventure game losing the appeal of what it once was when it was more about puzzles and platforming over going Rambo, slaughtering waves of enemies

But hey, continue being a dick and speaking about me like I’m not going to see the comment.

MeatyUrologist78d ago

Foxtrot, I'm curious if you have played the most recent games. Sure the 2013 reboot was hugely focused on combat, but each follow up became less and less about combat to the point where outside of a few large scale story missions I don't even remember combat being a part of shadow of the tomb raider. Shadow was so puzzle focused it actually was a bit much for me and I love the TR puzzles.

I still feel like Rise was the best of the series and I was a huge fan of the originals. To me it struck the perfect balance of exploration, platforming, puzzles, and combat. Not saying your opinion is wrong I'm just curious what you think they should have done different. Games do need to evolve somewhat to stay relevant. Would you prefer small linear jumping platform levels like the original?

RavenWolfx78d ago

I would agree Rise for 1 and the reboot as 2. Shadow is a bit high, though.

Sonic188178d ago (Edited 78d ago )

I think Shadow wasn't even develop by crystal dynamics. I thought it was the worse in the new trilogy

Pyrofire9578d ago

That's right. Shadow was developed by Eidos Montreal who who went and made Marvels Guardians of the Galaxy next. (Great game)
Meanwhile after Rise of the Tomb Raider, Crystal Dynamics made Marvels Avengers. (bad game)

MeatyUrologist78d ago

Agrees. First two are correct but Shadow should be around 5-6.

terstomp78d ago

For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.

jznrpg78d ago

I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.

robtion78d ago

Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.

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80°

The Best Video Game Reboots of All Time

Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had

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