90°

If you can’t write an honest review, quit

GamerNode's Eddie Inzauto writes:
"I respect video games and the work that goes into creating, marketing, and critiquing them. I respect the people who do these things – the developers, those who work in PR, and my peers in the gaming press. And I respect the gamers who will read my website’s reviews before (or after) playing a game.

So when I read an "honest" article about how a reviewer can’t write an honest review out of compassion for the people – his friends – on the creative rather than the critical side of the industry, I can’t help but feel a trespass upon something that I, and many others, hold so dear and work so hard to support and protect."

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Baka-akaB4297d ago (Edited 4297d ago )

True but then again we'd be left with 96% less sites , and among he survivor , maybe only one big site (my pick would be eurogamer , the least cringeworthy and "sellout-ish" of the bunch ) , and that's a big IF :p .

joeorc4297d ago

That a review is just an Opinion? just because someone writes a review does not mean that somehow he or she is trying to pull the wool over some's eyes.

when reading a review, you have to take the review at it's face value and that it's just an opinion, nothing more nothing less.

saying that the people reviewing these games need to stick to Integrity as being "is the biggest part of this line of work."

that's just like anything your word is your bond.

saying a person did not give a honest review is based on the opinion of some one else that may have an opinion that may not jive with the person who wrote their own experience with the content.

Calling them out to say they need to be honest in their review is pretty moot, in of itself due to the fact they may not agree with your take on the content, but calling into question if they themselves are not being honest in of itself kinda like saying to someone else your lieing about your review or somehow it's not as trusting. Which is like i stated an Opinion about someone other's Opinion.

that's why Everyone has one, and that's why i play the game for my self to make that choice for myself, if i like a game or not.

Patriots_Pride4297d ago

LOL beat me to the post...well said.

ddurand14297d ago

beat me too it also.

but the children and fanboys that fell down the rabbit hole will never understand.

digitaleraser4297d ago

In complete agreement as well.

The correct way to use reviews is to find a reviewer whose tastes are similar to your own, by looking at their past reviews and seeing how in line they are with your own opinion.

Anyone who thinks they should be able to pull up any random review and expects that each review should be in agreement as to how good or bad a game is, as if its a scientifically measurable thing, is doing it wrong.

morganfell4297d ago

No, a review shouldn't be just an opinion. This is why before any review begins, before a pen is put to paper, before a single key is pressed, a set of quantifiable standards must be in place. Standards detailed and available to the public. Stating, "This is a game that most people would like" is not a standard. Stating "The game pushes graphics" is not a standard.

In addition, publications and sites need a strong willed objective editor in chief. They need someone to temper personal opinion and send these kids back to redo the review when it comes off as a "This is what I like" piece. That isn't a review, it's an opinion. It's an infomercial on "Get to know an ignorant writer".

It's called, "I'm more important than the game and I am more important than the demographic for which this is supposed to be written". I review isn't supposed to be a facebook profile about what some dumb kid likes. Pffft.

Honestly 96% is a nice number because 96% of these so called reviewers need the air let out of their over-inflated ego and they need to learn their place when it comes to the game, the gaming public, and those that write about but are not in the game industry.

As I have often said on this very site so called game journalism is the greatest injustice currently afflicting our hobby. It's easier to quote myself:

"People, many just inbred adolescents with an insight and temperament to match, screaming constantly waving around their standardless magic score gun threatening an industry IN WHICH THEY DO NOT WORK.

They need to be taken out to the woodshed and given the ass beating they deserve. This group of malcontents have driven the "8.9 and below is not a great game" stake into the heart of our hobby. Their undue influence and narrow minded perceptions on gaming have completely destroyed a large part of the creative process as game development has turned into scared developers attempting to dodge the IGN, Destructoid, Kotaku and every small crap blog minefield.

No standards, none at all written down and enforced because apparently they are free to flit about on what does and does not matter with the mental focus of Dory looking at the latest shade of blue.

What do gamers do when these pinheads write these crap pieces? Well if it supports their hardware of choice they applaud the shoddy journalism even though it is unbelievably detrimental to gaming overall. They justify it and reward it with word of mouth, reposts, and hit insurance galore. There are several people on this board and elsewhere responsible for the issue. You can always find them approving and contributing these trash pieces of writing because it satisfies their infantile ego.

I can't stand behind criticism because it is criticism without experience. It is criticism without a guideline as these writers praise one feature in a game and then attack the same implementation in another. Lack of discipline in any field separates the amateur from the professional. A real Editor in Chief makes a person beneath them a great writer. But these people feel they are the only ones that should have free reign."

This rampant destruction of gaming needs to end now.

Rupee4297d ago

You state that reviews need a "set of quantifiable standards must be in place. Standards detailed and available to the public"

Okay, that sounds great but what kind of standards? How is that possible? People have different tastes, y'know? I like peppeoni pizza but you like cheese pizza. Who can say which is better? (pepperoni, obviously) I don't see any way of producing a review without the authors own bias coming into play.

Personally, I think it's just important to understand that it's the authors opinion/experience. If you're stupid enough to let someone else decide what game you'll buy... well that's your own shortcoming. Experience it yourself and then make an informed decision.

Do away with the riciulous numbering system (i.e. 10/10, 3.5/5). I'd much rather have a well-written article describing the highlights and low-points of the game.

(I understand you're out of bubbles but if you could edit your original post, I'm genuinely curious to know what you suggest. Thanks)

4297d ago
Ducky4297d ago (Edited 4297d ago )

^ But you can't really score graphics like that because standards keep changing.

What was visually impressive in 2007 may just be mediocre in 2011... and the same holds true for most other elements of a game.
So you can't use any static reference when the standards change every year, or rather, every few months.

... and there is the other problem of deciding what standard to pick. A lot of the big sites have multiple reviewers, and each might have a different opinion of what standard should be used.
Should Infamous' graphics be measured against Uncharted's, or should it be measured against an open-world game's graphics?

Screen tearing/stuttering is something technical and is pretty much a fact that doesn't require any direct comparison.

Rupee4296d ago

@fatoldman exactly. Should a game like minecraft have "uncharted" graphics and should it's score be penalized if it doesn't? You can't put all games on the same standard...

+ Show (1) more replyLast reply 4296d ago
Baka-akaB4297d ago (Edited 4297d ago )

"when reading a review, you have to take the review at it's face value and that it's just an opinion, nothing more nothing less."

"Calling them out to say they need to be honest in their review is pretty moot, in of itself due to the fact they may not agree with your take on the content, but calling into question if they themselves are not being honest in of itself kinda like saying to someone else your lieing about your review or somehow it's not as trusting."

Except it's not a matter of just having different opinions .

The problem isnt falling upon negative opinions and/or different than yours .
Too many of those are actually and precisely filled with lies , wrongly researched data and intel .
a few of those spend more time discussing general and vague feelings of the author over actually discussing and dissecting the game at hand .

Hell there is a fine example of an IGN 2 paragraphs Dynasty warriors Gundam review , where the author spent all of it disclaiming how he dislike the genre and dynasty warriors titles . A vague discussion , with vague arguments instead of reviewing the game concerned , even if negatively .

people dont care or notice because of the game reviewed but this is plainly wrong .

In cases like this , this is more than difference or clash of opinions , they just arent doing their work at all or properly

360ICE4297d ago

...and all that BS.
The article was a response to another writer's article, in which he argued how hard it was to write honest reviews, when you've got friends in the industry.

The response said, in essence, that users trust reviewers to write honest reviews, and not sugarcoat them even if they are friends with the ones who made them. It's a call for integrity and honesty, rather than sensibility and misplaced sympathy. It's not about any opinion in particular.

Now, I suggest you read the article and take it for what it is instead of spewing out some horrendous feel good speech, or whatever that was supposed to be.

Xperia_ion4297d ago

Seriously why doesn't this guy have four bubbles already ? Too real?

Tommykrem4297d ago

Yeah...
Or he didn't get what the article was all about.
I'd rather ask why 360ICE doesn't have 3, or why Baka-akaB doesn't have 10?

DanCrabtree4296d ago

Here's the real thing, which Eddie touches on in this, is that good writing wouldn't offend a developer because it's so convincing and rock solid. If the review is full of "I FELT LIKE THIS SUCKED OR WAS GOOD. HERE ARE MY FAVES," as are too many of the reviews we read (and sometimes write), then of course it can get under someone's skin. If the writer instead chooses to engage with the design elements and make reasonable judgments based on those, it's hard to argue.

Here's what I read WAYYY to often. "Super Mario Galaxy 2 has a weak story component, but it doesn't need that because of its strong, nostalgic gameplay." I've been guilty of these kinds of over-generalizations before, for sure. And if I were a PR person for that game, yeah, I might take that kind of sentence personally, because not only did the writer make a poor, sweeping judgment of the game, but they didn't base it in any objectivity, so the criticism sounds like it's coming from a place of pre-determined preference for or against the game/game developer.

In contrast, saying "Super Mario Galaxy 2 threads together evolved 3D platforming, a cheerful aesthetic, and the classic 'damsel in distress' bit that this plumber's career can't escape," is much harder to take offense to as a PR person or dev, because you'd be like, "Well, that's how that game is."

In my opinion, that's the real danger, and probably why this other writer is now so afraid to write reviews. It's not that the institution of writing reviews about products that your friends work on is broken, it's that you're (collective) a bad writer and that can get you into some hot water.

yeahokchief4296d ago

Yeah but if your opinion doesn't reflect what 99% of your readers are saying about the game then something is not right unless you are somehow "special". And that's fine if you disagree with your readers, but you better be able to back your shit up.

Really it only hurts your own credibility because if I catch someone feeding me bullshit then i'm just not going to listen to them anymore or return to their site. I will go to where I can get reliable information on games.

I don't really care what games get reviewed anymore. I make my decision about games watching youtube videos of the gameplay or if it's made by a developer that i trust.

You look at horrible games like Resident Evil Raccoon City which got TERRIBLE reviews and it still sold like mad.

+ Show (4) more repliesLast reply 4296d ago
Patriots_Pride4297d ago (Edited 4297d ago )

What is an honest review?

TBH there is no such thing as one because we all have different taste and opinion on games.

I really into RPG's but not much into FPS but I have to review Black Ops 2...my review will be some what bias becuase I am a RPG fan.

Thats why when one person frog Ign ot Games Trailer reviews a game people should take it with a grain of salt because thats his opinion on the game and your could be different.

Baka-akaB4297d ago (Edited 4297d ago )

of course there is . As long as you actually review a game to begin with , instead of projecting your issue with a genre/dev/publisher .

Or as long as your review isnt chokeful of innacurate infos , errors or worse lies about a game .

Or as long as you aint omitting obvious issues with a game for dubious reasons (Like IGN giving 9s with flying to PES 2008 when it had impossible to miss technical issues on PS3 and 360 , just because they were official sponsors of the game )

Difference of taste and opinion can't be settled , but the rest from above got little to do with reviewing

360ICE4297d ago

WTH is up with people degrading the term opinion? Opinion and honesty have no place together? Honesty is describing something as you see it. If what you say is wrong, or not in accordance with the opinions of others that doesn't make you dishonest.

matgrowcott4297d ago (Edited 4297d ago )

It doesn't matter whether you like FPS or RPG - your personal opinion doesn't come into it. Your professional opinion, the one where you have knowledge and depth of experience in each genre, is much more important.

When Hannah Montana The Movie came out, I reviewed the game. Would I choose to play it in my spare time? Of course not, but letting that cloud my judgement would make me a sucky writer. It wasn't made for me, so why would I complain about the fact that it wasn't to my tastes?

That's what a lot of people are missing here, I think. If I was posting on Twitter, I might say that I disliked a game. If I'm writing a professional review, I can't say that same game is bad when it's technically decent and going to result in countless entertainment hours for the people who buy it.

Which, ladies and gentlemen, is why Call of Duty receives 10/10s from major sites every years.

Incipio4297d ago (Edited 4297d ago )

I would only read Gerstmann's reviews over at Giantbomb then. His honesty got him fired from Gamespot.

JBSleek4297d ago

Very interesting read.

My only question or thought is what is honest as reviews are subjective and critiquing a game is hard.

There are no universal truths of reviews. The best review would be for games to come uut with competent demos so gamers can try them themselves after that reviews are incomplete tools used to judge games.

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140°

Keoken Interactive lays off majority of team after failing to find funding at GDC

Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …

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gamesindustry.biz
mastershredder1d 20h ago

The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.

Markdn1d 20h ago

And when you only make a fraction of your games worth on gamepass you suffer

Tacoboto1d 17h ago

Palworld and Manor Lords are so suffering.

RiseNShine1d 8h ago (Edited 1d 8h ago )

Sorry but i couldn't care less, Deliver us Mars was as woke game as they come, climate change disaster, all female cast plus only a comic relief indian guy (it takes only 5 minutes into the game for the main female character to say how smart she is compared to the guy), evil white guys, ugly females, then add generic gameplay and puzzles (how many times do you have to cut things with a laser for gods sake), you can't change anything in how the events develop so 0 agency in the story, sub par graphics even while using UE4. So well, go woke go broke, that's how it works.

Miacosa1d 4h ago (Edited 1d 4h ago )

That stinks but with a 68 average critic rating on their games probably made it difficult for people to invest considering there is a bloat of games getting made these days.

ROCKY281d ago

You guys will be back with team strength and funding !

210°

PS5 Was The Market Leader In Unit & Dollar Sales For Q1 2024 And March In US

Mat Piscatella of analyst firm Circana has revealed that the PS5 was the market leader in North America for both unit and dollar sales during not only March 2024, but the first quarter of the year as a whole.

Writing on Twitter, Piscatella revealed that spending for video game hardware in February 2024 dropped 32% in comparison to the same period last year, totalling $391 million. In addition, spending for PS5, Xbox Series X/S and Nintendo Switch each fell a minimum of 30% year-on-year.

Cacabunga1d 22h ago

What will happen when Sony announce a new Uncharted, Killzone, Tsushima or Horizon ..

ChronoJoe1d 22h ago

Ah yes, Killzone that'll light the world on fire.

I'm joking but I do wish it were likely or more popular.

shinoff21831d 17h ago

I'd rather an upgrade over some fps personally. Like a true rpg not some action game with a couple of rpg lite mechanics in it.

Jingsing1d 13h ago

To be fair Sony usually know when to let a franchise go dormant, They gave Killzone over 6 different games and it never reached that summit. You end up in a situation like Microsoft if you just keep hammering out Halo and Gears and Forza etc. Microsoft should be smart enough to let them games go.

Demetrius1d 7h ago (Edited 1d 7h ago )

I thoroughly enjoy my open world games, but highest interest will always be the shooter genre lol it's just something about a good well crafted shooter with lore to it something like the Max payne series

+ Show (1) more replyLast reply 1d 7h ago
TheColbertinator1d 23h ago

Somehow I doubt all of that spiel.

ravens521d 1h ago

Lmao. Perfect example of the denial.

Hofstaderman1d 23h ago

But PS5 and Switch still outsells XBOX embarrassingly even with overall consoles sales decline.

Giga_Gaia1d 22h ago

At this point, I think PS5 and Switch sell more in one month than Xbox does in an entire quarter...

Ironmike1d 15h ago

Stop being sad mt just enjoy ur console of choice and just accept there's not only ps5 in the world

1d 20h ago
Elda1d 22h ago

This is not surprising in the slightest. The song will continue to remain the same.

romulus231d 20h ago

And in other news wet is water.

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280°

AAA Games Will Get More Expensive And That Might Not Be Entirely Bad

Najam from eXputer: "The norm of $60 AAA games is no more as developers now charge more for their games. Here's why this might not be a bad thing for gamers."

Kaii2d ago

*Elden Ring type games, yeah sure. (scoring 8+)
(AAA/quadruple A) slop can shove it up their discounted ass

In recent yrs my purchasing In Indies has increased and its decreased for major IP's because I cba with the lack of innovative gameplay.

Focusing on the topic, why not mention Take-Two CEO getting his pay increased while axing 500 staff? I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo.

fsfsxii2d ago

Im not contesting that triple a games are not innovative, but most indie games are 2D side scrollers with pixel art, fompletely lacking in innovation

CantThinkOfAUsername2d ago

Agreed. 99% of indie is metroidvania, rogue-lites and visual novels.

Sgt_Slaughter1d 21h ago

That shows me you know don't anything about indies if that's the conclusion and generalization you managed.

Tacoboto2d ago

"I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo"

What exactly is gaming media going to do that it's not already doing?

Welcome to capitalism and corporatism - every industry has this problem, it's not a gaming one.

Sephiroushin1d 5h ago (Edited 1d 5h ago )

They can start by saying the price increases is not good especially with all the micro transactions publishers put on games we pay for; but instead they tell people that the price increase on games is actually a good thing 🤦🏻

thorstein2d ago (Edited 2d ago )

It's a bad thing for gamers and for in the chair game devs. We just heard of massive layoffs across the industry.

I'd pay more if I read articles about how they were hiring. I'd pay more if I read articles about how the people who made the game scored record setting pay raises and CEOs were no longer given 1 year bonuses that could sustain a small studio for 10 years.

But that's not what happened.

Crows902d ago

Yeah there's only so much people are willing to pay for entertainment. Especially in the form of games at the same time that there are free to play games and cheaper in the titles that compete with triple A. You're not going to be able to keep increasing pricing and get the same amount of sales. I already don't buy games at the new price or even at $60. I wait for $40 or less. And I don't believe I'm alone in that department. If you don't have any other expenses you can probably continue to afford buying games at the top price but many people eventually have other things that take priority and you're just not going to spend it that much money on a video game.

Heck if I have to play one game for the rest of my life I'd probably end up playing Warframe or Counter-Strike. These are all either free games or were paid games and now are free.

The AAA industry is a threat to the gaming industry. They're trying to continue to ride the way and keep increasing prices. They're trying to get all of the money as long as they're able to.

anast2d ago

Good point. I usually wait unless it's a favorite, but there are only 3 publ./dev. teams I can say that about, and 1 out of 3 gets day 1 treatment.

As for F2P, I'm a Path of Exile fan myself. I would just start hitting that hard and wait until prices drop.

Crows902d ago

Path of exile would be an also pretty good alternative. I probably choose path of exile 2 since it'll be fresher and will receive more content most likely. I don't know

I did grow tired of path of exile after a while

Software_Lover2d ago

It's bad. People just want good games at decent prices. Not everything has to be super realistic with 200 voice actors. Look at Palworld.

Ironmike2d ago

Terrible article game prices go up any more u can kiss this industry goodbye

TiredGamer2d ago

The industry will and is already imploding due to double standards relative to prices everywhere else in society. Just as with food, housing, transportation, and other forms of entertainment, costs will increase even if only due to the constant rise in inflation.

Inflation is a fact of our modern world, and is a consequence of normal (usually healthy) economic activity. It is a result of a slow and continuous growth due to increasing money supply, and the complex relationship between consumer supply and demand. Inflation leads to the eventual increase in wages, whether through cost of living increases, yearly increases, minimum wage increases, or a higher demand of workers than there is supply.

The fact that the game industry has managed to keep game prices at or near the $60/70 range for DECADES is amazing in its own right. The buying power of a dollar has dropped in half in the last twenty years, so each year that prices don’t increase, it is essentially a price decrease for the previous year. Think about that.

Part of the problem is that games have been arbitrarily held at such a low price for so long that it has created a psychological ceiling in peoples’ heads that can’t be exceeded. MTs and other schemes have been created to try and mitigate this discrepancy, but those don’t work with every game/genre and have also received their own significant consumer blowback.

If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry.

I don’t like to pay more than I have to just like everyone else, but you have to be fair in comparing price increases (or lack thereof) in the game industry with the price increases across the rest of society.

anast2d ago

..."$60/70 range for DECADES"

This is false. Incomplete games have been this price for decades. For at least a decade or two, complete games have been $100 or more. They sell games as standard version and complete version, but now is some kind of version of deluxe, gold, complete, and ultimate. The tiers tell you that the standard version is not complete. It's explicitly stated. If the 60 game is sold for 70 and doesn't have tiers, micros and live service elements, I understand, but we most publishers aren't doing that.

"Part of the problem is that games have been arbitrarily held at such a low price for so long"

The have been held at a relatively low price, but gaming has never been cheap.

"If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry."

Most publishers need to leave the industry. This would actually be a good thing, but they won't because games complete games haven't been $60 for decades. It's usually $100 or more for the complete games and extra for the live-service elements, which rounds it out to a $50 game in the 80s, plus all of the micros and live-service fees and on top off this games are gravitating to being for rent in perpetuality via digital only releases. I would say they have more than already made up for it.

Ironmike2d ago (Edited 2d ago )

U should work with government mt nobody will pay 100 or even 80 for a game I do t how amazing u think it is that they kept prices down it not sustainable and only thing they kept down is the state they release have these games have
microtranscations this industry is going to hot Brickwall ppl already sick of prices then they release half finished games

TiredGamer2d ago

Everyone should have to study macro and microeconomics in HS so that they understand how a market economy works. I don't really hold college degrees with any reverence, as I feel that many degrees are outright scams, but I have studied economics for many years and at the graduate level. It's fascinating stuff and helps explain so much of the world we live in even since ancient times.

Not sure what you're going on about with complete vs. incomplete games. DLC and expansions are not a requirement for most (all?) games. I rarely buy expansions outright (unless part of a GOY edition) and never feel like I'm missing anything significant. Core games are still "complete" experiences for what they are. The digital landscape has just made extra content more viable. In older generations, when games were not massive development projects taking years to make, a successful game would be followed up with an "expansion" sequel a year or two later. Microtransactions are certainly a way that publishers are trying to pay their bills, and I understand that not everyone needs/wants them. Developers are more apt to make a DLC expansion today because the act of creating a true sequel to a game is just a monumental task. When a sequel is made, it's a whole new multi-year investment and a higher level of expectations.

I've been buying games since the 16-bit era. I remember when R-Type for the TurboGrafx was $69.99 at Toys R Us... in 1991. Most new games were in the $50-60 range. The N64 era commonly had titles ranging in the $70 range. So yes... prices haven't budged in decades, but the dollar has dropped by at least half in as much time. So that N64 Turok game was more like $140 in today dollars.

I don't disagree that some publishers should leave the industry. But the economics of the industry aren't and won't just affect some publishers... it will affect all of them, and it will lead to less risk-taking and a retraction from the blockbuster AAA games we are seeing today.

anast1d 4h ago (Edited 1d 4h ago )

@Tired Gamer

If people need an advanced degree to understand the difference between complete version and standard version, we are all in more trouble than I thought.

Example, AC Valhalla has a standard version, a complete version , and so on. Other companies hide this via other names. It's an actuality. There is not an amount of appealing to authority that can change this.

The fact that you have been doing something for a long time doesn't make your argument sound. This would be a fallacy of which we don't need an advanced degree to know either. If the games have tiers where the complete version is sold at a separate cost, then the standard version is not the complete game. Of course you can play an incomplete game, people have been doing it for decades.

Iron Mike

Your words do not mean what I say is not an actuality. You are not offering any evidence.

TiredGamer1d 4h ago

An advanced degree is absolute not necessary to understand basic tenants of a market economy that have been practiced since ancient times. A basic HS course or even a competent YouTube video would likely suffice.

It's clear that we are now dealing with stoic perspectives and a general anger with the industry trends that are largely out of our/your control. We can argue semantics all day about complete and incomplete games, and we can probably make valid arguments both ways. I will submit that GOY, "Premium", or "Battle Pass" editions of titles do not invalidate that the standard editions are not whole experiences on their own. I won't accept that every bit of DLC, paid or unpaid, is required for me to feel like I have been cheated out of my game experience. If I look at the PSN storefront now and look at God of War Ragnarok, for instance, the standard edition has everything I would expect from a complete game. The Digital Deluxe Edition for $10 more gives me a couple of cosmetic items, a digital art book, the soundtrack, and an avatar set.... this sounds like a "limited edition" set with a few extras to sweeten the deal for true fans, which is a practice that has existed for decades in all sorts of industries. Nothing there is essential in any way to the core/complete game experience.

As far as game prices being far higher (in current dollars) than today, there is no argument. Games of all types have been priced at the $50-70 mark since the early 1990s, and any AAA game today is made on a budget at least 100x higher than those early 90s titles. That's a pretty dramatic statement that needs no explanation. When expectations exceed the capability of the industry to deliver at certain price point, you can either increase prices, reduce quality, or go out of business. You can't go into a grocery store/restaurant and buy a Prime Steak Dinner and expect to pay 1990 prices for it.

anast19h ago(Edited 19h ago)

@Tired Gamer

I agree that people have knee jerk reactions, but we can't let such paint a picture that is not actual. Companies are in the business of exploiting as much as humanly possible, if not then they aren't a successful business. Therefore, it is also understandable that people are going to cry foul when they quote "the economy," something they know that hardly anyone understands, as the main reason why they are asking for more money.

It's always going to be suspicious when billionaires ask for more. I was curious myself after returning to gaming after a long break that spanned generations and I noticed a lot of shady practices and I was actually shocked how all of this stuff is unregulated, such as gambling in the form of loot boxes, cut content sold as "DLC", live-services and list goes on.

+ Show (3) more repliesLast reply 19h ago
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