Gamasutra- "Creating a breathing, living city is one of the toughest challenges facing developers of open world games today: get it wrong, and your player feels like she's walking through a lifeless television set with cheap props and false fronts for buildings. Get it right, and she'll be absorbed enough in your world to momentarily forget she's playing a game at all.
Ubisoft Montreal is among the best in the business at creating believable cities thanks to its Assassin's Creed series. We sat down with Alex Hutchinson, creative director of the upcoming Assassin's Creed III, for his tips on making a city feel alive. He tells us it's "one of the hardest things you could possibly do," but managed to offer the following."
Check out our exclusive Alex Hutchinson interview discussing the success of Revenge Of The Savage Planet, the effects of Game Pass and what’s next
Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.
Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.
As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap
I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.
But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.
It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.
I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.
Former Assassin's Creed and Far Cry lead Alex Hutchinson explains that Nintendo will get away with their awful Game Key Cards.
Yet most games these days on Blu-ray's don’t even contain the full game or the game at all. But he wasn’t complaining when he was at Ubisoft tho.
Buying a physical box, just to open it for a glorified QR code is a shitty practice but I can absolutely see it becoming the norm sadly.
The enjoyment of owning something physically is going away, now its just a paid trial of services you never really "own".
thisnis definitely gonna bite nintendo in the arse in some way.
kids mostly use the consoles and not all parents know what to do with it.
also, what if u dont or cant use wifi ? lol
I think R* make the best and most believable open world cities.
it's all down to the AI and the interaction and the stuff going on while you play.
I will never forget playing gta4 and coming out of my appartment I opened the door, just as it opened it tripped up some guy who was running. he did a few rolls and then slowly got up and as he did a fat looking cop came running up to him and arrested him.
it was one of those moments you could not help but wonder if the game and just spawned him outside the door the second I had started to open it, or if whatever he had done had been done in the game world while I was doing my thing and everything had just led up to that moment.
it makes the world so much more believe able compared to most games that just have random people walking in groups doing nothing at all.
It's to bad they can't make it more real than it is. I always wished I could go into all the offices in the skyscrapers and seen NPC's working. I have followed NPC's in GTA IV just to see where they are going, like after a cop arrests someone. All they do is just drive around though, would of been cool to see them go to the police station.
There still seems to be this disconnection between the AI populating the game and the buildings themselves though. You never see someone going inside or a face behind a window to make you think people are living their lives normally you just get the impression everyone is always outside in a kinda endless groundhog day limbo. And people who you can interact with just stand there all day and all night waiting for your character to talk to them. In assassins creed revelations a random would come out from the crowds and attack you, why not use this mechanic to open up side quests with the random coming out from the crowds to tap you on the shoulder and ask for your help rather than attack you and lose the guy always stood by a building waiting for you to interact with them.
Also give the player the moral choice and include children and animals in these sprawling cities,
There was something that I noticed in LoZ:TP-
Yes, Zelda is text and worse the area that I am referring to did not occur in a city.
The fishing shop dynamic in LoZ:TP was nice because the NPC would comment on whatever Link happened to be staring at through the "Look Mode".
Also, NPCs should have more than one thing to say- at the very least they should have several variations of the same script.