230°

E3 2012: Anything Wii U Can Do, PS Vita Can Do Better

"Well, maybe not necessarily better (since Wii U has time to prove its worth), but definitely sooner! Last year, Nintendo no doubt stole E3 with their announcement and official unveiling of their next console, Wii U. However, the highlight was the console’s controller. In fact, the multifunctional controller was focused on so heavily that many people were confused and believed that Wii U was just the tablet-styled controller." - JPS

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justpushstart.com
jujubee884773d ago

VITA and PS3 can connect to one another and do some amazing things. I mean, pre-alpha cross control features (for LBP2 and Killzone) where shown at TGS 2011 and it was great!

RedDead4773d ago (Edited 4773d ago )

The Author is right in ways, but wrong in other ways. The WiiU's things are controllers. The WiiU is going to utilize 2 screens when gaming. No not 2 separate displays, the gameplay will actually involve having two separate screens and 2 perspectives. This has alot of potential anyhow. It probably won't be fulfilled. The Vita and Ps3 will never do this, because making a game like this is just too risky imo. it requires you have a Vita and Ps3, no dev will make a game which brings two separate systems together in sych, and even if 'some' do, it's one of the WiiU's main features...I think so anyhow. It's a bit like Move. Move is an add on to Ps3. The Wii's motion controls are part of the system. And while they sucked(again imo)...you can see the difference between how many devs are willing to actually make games for move. There isn't many. Sorcery is basically a proving ground for it.

I mean I dunno if it can even be done, you would need a separate Motion sensor for the Vita to interact with ps3 like the WiiU's controllers do with it.

You won't be picking up a Vita and throwing Shurikans from it's screen to the Ps3's display anyhow, which is what the WiiU's potential holds.

one2thr4773d ago (Edited 4773d ago )

Well in theory the Vita and Ps3 can do it(my theory) Sn: Vita has Sixaxis, 3 point eletronic compass so it doesnt need a seperate motion sensor, and ohh to a camera on the front and back for augmented reality, and can be used for motion sensing.
Yeah but back on topic, the Vita and PS3 CAN do this, but seeing that there's no need for it now, because this console gen is almost over it wouldnt do any good to do it now, not saying it cant do any good... Nevermind I dont know... But yeah IT CAN BE DONE, but which developer is going to show us that it CAN be done?

DialgaMarine4773d ago

Games like Dust 514 and LBP2 have been confirmed to support dual screen features.

poopsack4773d ago

I dont think you're right when you say the PS3 and Vita will never do this, considering Sony announced at E3 that this is what LBP will do with its Vita+Ps3 dlc

jujubee884772d ago

Exactly! People should know better than to "never say never!" :-D

The VITA can connect to PS3/PS4, and these ecosystems create a different "beast" all together. If even more developer support comes to the VITA's cross-platform initiative, some great experiences can and will happen.

Here are the abilities of VITA's cross-platform content:

-Cross-gamesaves: Transferring (aka "Transfarring") of gamestates started on one hardware and continued on another.

-Cross-Play: Mix and match your synchronous online games experiences between all PSN connected hardware)

-Cross-DLC: DLC can be bought once, used on any hardware.

-PSN bundles: Buy the digital VITA version of game, get the PS3 version of the same game for free/discounted (and vice versa).

-Cross-Controller: Let the console do almost all the work to stream to VITA. Let the VITA do some work (i.e. play music, browse the web, see videos stored on your portable device) while the console is streaming.

Hypothetically, developers can even "cut the chains" and auto-transfer your console-to-VITA experience by automatically receiving and ad-hoc transferred save state to your VITA. This can enable it so you can keep on gaming, even if you lose the connection between VITA and console. Microsoft announced SmartGlass and the tech behind it is basically providing the blueprint for a developer to do the same with Playstation technology.

These are simple some of the possibilities of Playstation's new multiple screen initiative. There are many more, of course it is up to content makers to actually get a hold of devkits and find a way to profit from that Playstation ecosystem so we (the gamers) see the results.

Also, keep an eye out for "Playstation Mobile"! With PSM, the incentive for software to be created by anyone on VITA is great and the potential for content to be seen on any PSM connected hardware will contribute to any number of awesome games.

Tired4773d ago

Well I'm not happy about the title, but the article was well reasoned. And it's only fair to offset the 'Vita is doomed' articles.

I'm looking forward to Sony's implementation of the Vita with the Ps3. I'm hoping we can use the Vita's LBP creation tools in LBP2. Because drawing and stretching would be SO much easier than using the dualshock.

4773d ago Replies(1)
LightofDarkness4773d ago

Exactly, Sony had a chance to essentially DESTROY the Wii U before it was released by demonstrating similar functionality with the PS3. MS made a move to do so with Smartglass, so why not Sony?

joeorc4773d ago

I do not think it's about destroying Nintendo..LOL

Its really about Tech trends and their direction.

Example: Before the WiiU and Even before the PSVita was released. All three companies Nintendo, Sony and Microsoft were working on such functionality.

Apple, Google and Samsung etc. they all were due to the fact that smartdevices with direct connection to central Hub's offsets, limitation in being at a location to say print a doc before you get there.

Example Google's cloud print and HP's Clud printing function. are both prime example's.

taking that toward entertainment purposes is not going to be far fetched. and as both Apple and Sony and Microsoft and Google, hell pretty much every consumer electronic company proved in early 2001 on that the big step for mobile devices is direct connection to Hub's which thank's to software and hardware pretty much anything can now be a Hub.

the trend was established a while ago, so what Nintendo is doing is pretty much what the other companies are, but with Nintendo's unique game software development. that does not mean Nintendo started it all as the only innovator in this form of mobile direct hub connection.

It just means like every other company they are adding their own touch to it. will there be overlap's where many devices have the same functionality as the other's?

you betcha

will there be unique functionality connection to the Hub with interactive software experiences only found on each system?

you betcha.

neogeo4773d ago

Nintendo is like Apple. Even if the wiiu can be out done by vita. Wiiu will be the mainstream big seller because 1. Better marketing. 2. Moms love it!

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80°

Split/Second Is The Explosive Racing Game That Deserved a Sequel

The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.

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theouterhaven.net
OmegaSoldati14h ago

As a kid i had some heart attacks playing this game. The soundtrack right on point with those close calls. I love this game.

shadowhaxor14h ago

Agreed. I still love it and play it often. Still sucks that Disney was like, nah... this game didn't do well, when it did well against other racers and reviewed well.

MaximusPrime_13h ago

Split/Second was one of the game I enjoyed playing. In fact it's still the most popular video on my YouTube channel. It's a gameplay of Split/Second posted 15 years ago. This past month 25 people viewed it. Split/Second is a favourite amongst racing gamers worldwide.

AuraAbjure10h ago

This game was super awesome and hella fun playing split-screen with the homie. Trashing your friend’s car during split-screen competition using one of those QuickTime events was so funny haha

wesnytsfs6h ago

That and Blur both deserve a sequel, they came out within days of eachother.

50°

Project: Horned Owl Review

From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.

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thelastgamestandingexp.com
60°

Hyperdimension Neptunia Re;Birth Series Coming to PlayStation 4 Fall 2025

Hyperdimension Neptunia Re;Birth series will be coming to PS4 this Fall.

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nettosgameroom.com
5d ago