Metro: Nobody, least of all EA, ever thought that Battlefield 3 would outsell Call Of Duty: Modern Warfare 3. But in the end all the trash talking and blanket advertising did its job and Battlefield levelled up from cult to mainstream hit. But unlike Call Of Duty, or most other key EA franchises, it's not yet a yearly updated series. But nowadays there's more than one way to keep a game's name in the public consciousness…
Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.
This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Battlefield 3 Reality Mod release is now set for July 17, and we get a brand new release date trailer that brings the action and grounded gunfights.
Playing it on the PC and I like the maps much better than what came out of the box. The review was pretty good but the end score was lower than I though after reading the review. I would have giving theses maps an 8.5/10. The destruction is much better and the 64 players on the large maps are great.
I havent even played regular bf3 maps after getting b2k. B2k maps are so much more complex, so many more routes, more destruction. It shows how much their design philosophy has changed in 5 yrs. Operation metro, seine crossing, grande bazaar, and damavande peak are trash compared to old bf2 maps. If they make ones with this design in mind ill continue playing this for yrs
The maps in this pack are all much better than the ones that came with the game. Seems odd that the older maps would be better, you'd think over time devs would get better at making maps.
Also I think the writer here is completely wrong about wake island on consoles. I was just playing it and on foot the distances between each objective are already pretty large if your on foot.
Plus the linear nature of the map means its not much of an issue having less bases, since most ground units will clash between two bases anyway. Plus with a lower player count on consoles a bigger map would string units out way too much