Digitalvideogamer writes, "Emotional experiences are quite interesting because they rely on a sense of wonder. They expect players to relate to the main character on a human level, understand their plight, and some games expect us to love the girl the main character may have lost to demon overlords: and that’s what’s perplexing."
While nothing has been confirmed, the evidence that Marvel Rivals is coming to consoles is mounting as the game's files mention crossplay.
Here is a look at the Closed Alpha for the game in action.
Keep in mind that regardless of your stance or interest in this, be it good or bad; the ToS agreement makes it so you can't leave negative reviews once accepted.
Land on any planet in Star Citizen currently and you’ll be greeted by things like weather patterns, flora, and very possibly a derelict or two. What you won’t find are any animals, however. That’s going to change with alpha 3.23’s release, as CIG has finally put together two animals to populate certain planets. That’s not quite three, but it’s more than one!
Two brand-new animals? Fantastic. This game should be ready by the time the Vault Dwellers come out from their Vaults Two Hundred years after the Apocalypse.
Any minute now...
If you didn't feel anything at the end of Snake Eater than your not alive.
There has always been an emotional link to video games. Be it empowerment, nostalgia etc. That is why we play them.
@ M-EASY
Exactly, I'll admit...Metal Gear Solid 3 ending is the only videogame that made me tear up and actually start crying. Saddest videogame ending ever? IMO MGS3.
Spyro. :'(
Believe it or not but I had a real immotional connection with my character in Demon's Souls. Probably because I felt completely alone and the only thing not trying to kill me was my character it's self. I barely saw his face, he never spoke a single word, yet I felt it was like him and me together, fighting those hordes or merciless demon's together. We shared death and defeat, but also the amazing feeling of vanquishing an enormous boss.