180°

Why Gamers Are Ruining The Industry

Have you noticed a decline in the quality of content recently released? Are you left wondering where all the good games have gone every time you step into the electronics section of your local store? Do you wonder WHY it seems like we’ve been getting the same mindless, gun-fight, breast filled game, time after time?

Hint: It’s Your Fault.

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Godmars2904996d ago

How isn't it the devs fault for wanting a standardized engine to make games? To get them out quickly?

Gamers wouldn't be pixel counters if devs lived up to half the claims they made.

Omega Zues4996d ago

I don't mind developers taking time to create a great quality game, but the problem is when they make such large claims and when you finally get the game is far from what they promised it to be.

jeseth4996d ago

It has just about all been done. And the best stories and franchises are well established and do what they do very well (Mario, Zelda, Metal Gear, Halo, God of War, Gran Turismo, GTA, etc. etc.).

Too many games mimick what other great franchises have already established which leaves you with a "I've seen this before" feeling with many new games. Its really hard to have a fresh new experience now a days.

I also feel that gamers complain too much. If a sequel is coming out it "has to" improve upon its predecessor with new features and modes etc. Often times this can ruin a franchise. Modern Warfare was perfect just the way it was. When Modern Warfare 2 dropped and to this day people are irked by the horrible new perk system and overdose of kill streaks that make the game get out of hand. COD : MW2 spiraled out of control but only because they way gamers demand, demand, demand new stuff. Same goes for the Resistance franchise which started just this gen. Resistance 1 was an amazing story, setting, and experience. Resistance 2 went way off course to the point you forgot you were supposed to be fighting during 1940's and 50's America.

I think it has a lot to do with it just being hard to come up with fresh new ideas for games and some of it does have to do with us, the "gamers". I think the word "gamer" has lost its meaning this gen of consoles.

Quagmire4996d ago (Edited 4996d ago )

erm...

There would be NO industry if it werent for the gamers, thus meaning gamers wouldnt exist if there werent an industry, meaning the industry cant say gamers are ruining the industry, because there would be no gamers, therfeor, no industry to say gamers are ruining the industry, because....

damn, i think i just Inceptioned myself

Solid_Snakeps34996d ago

lol that's a rather odd title ''Why gamers are ruining the industry'' Shouldn't it be ''Why hackers/pirates are ruining the industry''?

Nate-Dog4996d ago

Oh sorry didn't realise it's my fault the gaming industry is getting worse (?) because I'm spending money that I barely have on games and products for gaming. I'll stop right now.

/s

frjoethesecond4996d ago

Just thought the same thing when I read the title. Good luck selling games to non gamers *looks at wii*.

goalweiser4996d ago

Apparently non-gamers buy more games than you do. Have you seen wii software sales? Epic to say the least.

Darkfiber4996d ago

Agreed. Gamers are idiots for the most part. They want to play the same thing over and over again. Hell, look at Uncharted 2. A huge number of gamers are saying that it's the best game ever made, blah blah blah. And why? Cause it's a shooter? Cause it's 8 hours long? Cause there's long cutscenes? Cause it's a completely linear straight line game with no branching paths that doesn't let you make a single choice other than "which of these two weapons do you want to use"?

I mean, whatever, the game wasn't bad, but it was exactly the same as every other game out there. Does the fact that it had slightly more polish than some other games mean it's the best game in the world? Hardly. And don't even get me started on Halo 12 and Call of Duty 456.

It is getting worse. The only reason people are spending more money on games is because there is so much of the same shit being released over and over, and most of them you can beat in one sitting. Most gamers get bored of them after one play, and look for the next "new" and "better" thing.

I think a lot of it has to do with an emphasis on story. Lots of games are putting a great deal into their story, and a lot of people like that (me included), but the problem with that is, they usually just end up throwing some generic gameplay in the game as filler to tell the story, as something to set it apart from just watching a movie (Uncharted 2). But this means that after you finish playing the game, you don't really feel a "need" to play it again. The gameplay isn't typically good enough to drag you back into it, because it's just generic third person shooter fare you can find in any weekly release. Yes, it's partly the developers' fault because they are making them, but they are making the games that people WANT. So ultimately, the ones voting with their wallets are the ones they are going to cater to, not the ones on N4G posting bitchy comments about how bad it sucks :P

I remember the good old days of PC gaming when games were focused on gameplay and replayability, so you could play a game for a year or two at a time before you got bored of it. Now games are lucky to last you a day or two.

blodulv4996d ago

Making "choices" in games is completely overrated.

Give me a well told story over having to choose which road to take and mediocre decision making any day.

punisher994996d ago

@Darkfiber: Uncharted 2 is not a shooter. ITs an action/adventure game. There is a difference. And its more than 8 hours long if you are not a complete expert at the game.

wollie4996d ago

UC2 is the best game ever made. played it three times in a row just because it was awesome. and the MP is great.

troll4996d ago (Edited 4996d ago )

Well, trying to imitate the narrative structure from the movies is pretty much disregarding the strength of the media form. Railwaying the player through the story and trying to get make some lasting appeal through a separate multiplayer mode is more patching together a faulty system than using the strength of the gaming media. A separate multiplayer mode is not faulty in itself but if there's no driving force as to return to the singleplayer part then gameplay mechanics are probably lacking to begin with.

While this article was somewhat poorly worded and didn't really pinpoint (any of the significant) reasons as to why the status quo grows stronger, I think we need to acknowledge that we as gamers are part of the media and therefore also a part of the problem. You can point the finger and pass the blame to your heart's content but even if the blame would lie solely on one party, the burden is still shared by all of us.

We need some place to communicate with the publishers and developers that's is not done by the wallet or pissing and moaning on random forums. Could it just be kept civilized, I think there could be a lot of creative feedback from the community and, likewise, from the developers and publishers.

Though, this will just be wistful thinking on my part. I'm posting this on a random site that holds no common ground with developers to begin with. But I take comfort in that I like to reread my pretentious postings and feel like Mr Know-It-All. I might as well just talk directly to the wall, but my walls are thin and I don't want to bother my neighbors with my rantings.

EDIT: This is in no way about Uncharted, I haven't played it myself so I reserve my judgement. This is just a musing in general.

wollie4996d ago

I actually prefer linear stories in games. I think they are stronger and help you connect to the characters better. But its a good thing we have linear and open games so that we can both be happy!

dillydadally4996d ago

I'm so sick of hearing reviewers mark down games because they're linear. Linear is a design option, not a negative (in FF13's case though, it hindered the fun and just didn't work in my opinion). The games I've liked most over the years are linear in nature - linear is great because it allows a story to be told and characters to be developed.

The real problem is a linear game lives and dies by the quality of its characters and story, and everyone's either too stupid or too cheap to actually hire a good writer for their games. I mean, when was the last time you played a JRPG and thought, "Wow, what an interesting and unique and gripping story. I sure got into these characters!". That is so rare now and definitely isn't in JRPG's I've tried lately. Not sure why I keep mentioning JRPG's - they certainly aren't the only game this applies to. Uncharted 2 wouldn't have been near as good a game if it wasn't linear in nature. Starcraft 2 has a great linear story but still allows choices to be made with specific missions.

Immortal3214996d ago

do you mean a one way path to take to progress through the level?

troll4996d ago

I guess I was a little fuzzy. Some of my favorite games are indeed linear, I just don't think we should downplay the user interaction and exploration. A lot of mediocre games could probably have been great if they didn't try to limit themselves to other medias narrative standards. Problem is that games haven't really found a working middle course yet.

I'm all for variety, that's why I'm concerned because for the moment a significant part of all released titles are cast in the same form.

wollie4996d ago

I get what your saying. I to have really loved some open world games. You really should check out UC2, the presentation, voice acting and animation is just so good that every game you play after it will seem like blocky ps1 era games. That might be an exaggeration but the game is really really slick. not innovative, but the certainly the most polished game I have very played.

troll4996d ago

Oh, I will. I just need to get myself a tv again. Sadly my consoles are just collecting dust at the moment. But when it's all hooked up I will definitely check out UC... Well right after I've played through Yakuza 3 again. ^^

Solid_Snakeps34996d ago

troll has 5 bubbles and i have 2??
say
whaaaaaaaaaaaaaaaaaaaaa

troll4995d ago

I'm not really sure you are replying to me since your post doesn't really touch the subject I'm talking about. But let me just reiterate in case you didn't bother reading my following posts.

- I never said linear was a faulty system to begin with. I'm merely pointing to that using a linear gameplay and then trying to extend the lifetime of the game solely by multiplayer, is not an optimal way of using the game medias strength. Having said that, there's definitely games that pull this off excellently, still more games that does it horribly.

I will however agree with you that not many studios are willing to invest in good actors and authors when they persist on telling a story to begin with.

And regarding linear games - I've enjoyed far more than I care to list.

+ Show (5) more repliesLast reply 4995d ago
jdktech20104996d ago

I got a new idea for an article....

Why articles, about how gamers are ruining the industry, are ruining the industry

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130°

I Miss When Games Came In Full Package Rather Than Broken Mess Filled With Microtransactions

The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.

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Christopher23h ago

It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.

Hugodastrevas22h ago

I don't think MTX target the common gamer but instead predate on the so called "whales". It's gambling pure and simple.

Christopher21h ago

Oh, so it's okay to buy MTX-laden games as long as you don't spend money on MTX, which has led to even more MTX-laden games with even more predatory practices where content that used to be unlocked is now behind paywalls?

C'mon now people. You gave the corporations and inch, and they kept taking and taking. Community members told people that investing in these things alone would only lead to more and more MTX and putting more and more behind paywalls. But it's only the fault of the corporations, not the people who kept supporting it with purchases as more and more was taken away?

Hugodastrevas20h ago

@Christopher that's a straw man, I didn't say any of that I just added context.

-Foxtrot18h ago

Well exactly

People stand up for something which seems small to them and they get called whiners or negative. Then years later the shit hits the fan and they all go “why is this happening?” Like they are innocent.

The issue aswell is younger gamers who grew up with all this thinking it’s normal and we all just look like old farts yelling at clouds when we’re trying to help us all, even them.

Crows907m ago

Who woulda thought that listening to your elders could be a good idea...too late now

Hugodastrevas22h ago

This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.

isarai22h ago

Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.

shinoff218314h ago

There's such a misconception about every game needing a patch,this and that when in reality it's not even close. You nailed it isarai

Crows906m ago

It's really only AAA devs and publishers that seem to have these constant problems

z2g1h ago(Edited 1h ago)

And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.

You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.

All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.

Crows902m ago

Nope. Some gamers are to blame. Never demanded anything you mentioned.

A fully finished and functioning product is a standard. It's not demanded. If someone sells you a tv that only works 60% of the time are you going to recommend it OR write a review calling out the obvious problem...it's not a demand...it's a standard.

A standard triple A publishers can't seem to hit consistently.

Kinza550121h ago(Edited 1h ago)

This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!

70°

Gamescom Latam 2024 has just announced its finalists for the latam BIG Festival event

"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.

200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B1d 18h ago

Yup..this is 100% the sad truth

z2g21h ago(Edited 21h ago)

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast20h ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow14h ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance8h ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh7h ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

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S2Killinit6h ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai1d 10h ago

I mean except for the amount of content you're paying for.

Hugodastrevas23h ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot22h ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas21h ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6921h ago(Edited 21h ago)

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername14h ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix766h ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim21h ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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