CRank: 5Score: 72510

Accessibility - My most hated word of this games generation

As the current games generation moves towards it`s end and the next one is soon going to start I wanted to go over my most hated word during this generation.

This word would be: ACCESSIBILITY

During this generation accessibility was term used rather often. In itself it means to make something more accessible or user friendly in order to reach more customers and increase sales. If done right this can be a good thing, but unfortunately this generation it was often synonymous for dumbing down. As my main example I will pick World of Warcraft even tough it isn`t a console game and it was released before the current console generation, but it is the easiest for me because it had a fluid change towards being more accessible compared to playing certain games for a few weeks per year till the next sequel comes out.

I wouldn`t be able to say what games started with it, but I remember my first experience I had with accessibility in a game and what it was leading to. My first experience with that term came during the times when I still played World of Warcraft. I started playing the game when it launched and as I was at university I had plenty of time to spend playing the game. During the classic times we had 3-4 raids per weeks going for most of the night and outside those times farming all the materials to make flasks, better equipment etc. Post classic things started to slowly change, the add-ons didn`t have anymore 40 player raids and instead they had 25 and 10 player raids. Over time the need to farm for materials was gone, raids got more accessible and easier to finish and the looking for raid feature was implemented that allowed random players to play the raids.

Having just random people thrown together going for the first time into a specific raid dungeon and killing any boss at all was hard to believe during classic times. Looking for raid dungeons are easier with loot that has lower quality over the normal or heroic raid so there is balance there. I can relate to having raids easier and the need to farm constantly removed so people that have less spare time can also see and experience the high end content. It`s also certainly not a negative point that leveling is faster now compared to how it was during classic times when the last 20-25 levels really dragged on. But somewhere along the way while making the game more accessible and also in many ways better something went wrong that put myself and other long term players off. For me personally raid bosses feel easier in their mechanic now and it`s less likely that the raid will wipe.

As things got more accessible the requirement for communication got lower plus there was an influx of new players. During the old times even on high population servers the different guilds that raided talked with each other and I knew many of the other people and spent a lot of time talking with them via in-game chat or TS. Over time most of that was gone, in part because people stopped playing the game and in parts because all that communication wasn`t needed anymore.

For my second example I will pick the Assassin`s Creed series. While WoW had many changes that made the game better when Blizzard decided to make the game more accessible AC failed to improve by making it more accessible in my opinion. Most people who played the first AC game can agree that it had many shortcomings such as very repetitive missions that need to be done before the actual assassination, but that the foundation the game was build on had a lot of potential. UbiSoft managed to show that potential with AC2 that fixed the problems from the first game and they released an excellent game.

AC 2 was followed up with Brotherhood and Revelations and last years AC3. With every new game game after AC2 a pattern started to emerge. Combat got easier, free running got easier to a point where it feels almost automated by the time AC3 was released, gone are the real assassination missions and missions started to feel more linear and more restricted. People that played the first game know that traversal wasn`t as easy and you had to press more than one button to swiftly run around. It wasn`t particularly hard, but it need some hand eye coordination. Comparing this to how it works in AC3 it is clear that accessibility changed traversal to a point where non gamers could run around without issues. The actual assassinations is another big point for me. In the original game the player had the choice on how to approach the mission and what he wants to do. That quickly changed to having only a linear approach and in AC3 they where easy and very anticlimactic.

There would be other games as well, but I only wanted to ramble on about two games for this time. I`m very curious to see if this trend will continue for the next 7-9 years or not. We had certainly a fair share of games this generation where the developers didn`t spend their time making the game more accessible and focused on making a good challenging and fun game such as Demon/Dark Souls, Super Meat Boy, Dead Space 1, Vanquish, The Last of Us and so on.

RBlue_Desire3884d ago

Agreed with your points.
I really hated how they dumbed down AC Series , and still love AC1 more than any other of the games from the series.
Even though missions were repetative they gave you rewards.
Information about the location where you will assassinate, about the person you are gonna assassinate, and your escape routes.
You could plan them all. And I liked combat of AC1 more so than AC2, where it was just killstreaks and countering weak enemies.

In AC1 templars were really hard to fight, (unless you used hidden blade)

Irishguy953884d ago (Edited 3884d ago )

In AC1, the templers were hard, but only before you got the counter ability. After you got counter, the game was as good as finished. The challenge diminished. I honestly believe the counter system in AC is the combat systems downfall. Also, remember, at the end of AC1, you had 30 enemies or so surrounding you. All you had to do was stand there and counter as each one took turns killing themselves.

Pre counter, the game was very fun to just go hunting templars. All in all the games need a revamped combat system. However lets see how AC4 does it.

Nicaragua3884d ago

Totally agree with AC.

The first one was actually a game about assassination that required planning and strategy. Now they aren't even about assassins anymore and are just a mediocre action game.

memots3884d ago (Edited 3884d ago )

Assassins Creed is one of the worst offender. Its literally holding your hand across the whole game .. WTF

Or Prince of Persia where you cannot die.. Seriously ?
COD auto-aim.
Rewind feature in racing games.
Unlimited continues , regen health.

Welcome2Die3884d ago

Its simple.
Play Demons Souls and Dark Souls.

memots3884d ago

One does not simply enter The Nexus

:P

OrangePowerz3884d ago

I do play them, but I hate it when franchises that I like get turned into casual games to a point where they alienate the user base that gave them success and the sales to make sequels in the first place.

Irishguy953884d ago

Lets hope Dark souls 2 does Accessibility right(from news and previews it certainly sounds like it is doing it right)

Wni03884d ago

Dont say dark souls dont say dark souls ah damnit.

Show all comments (20)
40°
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Hades II Review | PC

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160°

DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it

Proof of concept for a promising new technology.

Read Full Story >>
eurogamer.net
purple1012d ago

I did note that the Xbox frame-gen implementation is not perfect. There appear to be intermediate freezing issues when there's a camera cut during cinematics, but while a bit annoying, it does not intrude on gameplay (a quick look at PS5 doesn't see this issue manifest)

Xbox Can’t catch a break recently

Obscure_Observer1d 21h ago

"I did note that the Xbox frame-gen implementation is not perfect."

Grasping at straws I see.

In the video John literally says that FSR 3´s implementation on Xbox Series X is far better than the PC version on release, and they are very impressed with the results. Especially considering that they didn´t even expect such performance to be possible achieved from 30fps. Not even AMD itself recommends 30fps for frame generation.

And... perfect? It´s not perfect even on PC to this day, so I´m no sure what you mean by that.

Maybe it´s perfect on PS5, I don´t know. It would be nice if you post the source of the analysis video of the PS5 version you saw to back up your claims.

"Xbox Can’t catch a break recently"

Don´t worry about the Xbox. There´ll be PLENTY of upcoming first party games to take advantage of FSR 3 in the coming months and years.

Indiana Jones, Avowed, Fable, Shattered Space (Starfield), Gears of War 6, Perfect Dark, State of Decay 3 and many many more.

Also, I´m expecting a FSR 3 update for Hellblade II rather sooner than later.

Great times ahead.

purple1011d 6h ago

"It would be nice if you post the source of the analysis video of the PS5 version you saw to back up your claims.'

no I just quoted from the very article we are commenting on, these were digital foundry's words, saying xbox isn't perfect, but on the ps5 version, it doesn't see the issue manifest.

Tacoboto3h ago

Console warring over a framerate pause during non-interactive content in a first-of-its-kind implementation in a game no one gave a crap about when it released 9-10 months ago.

Gotta love N4G.

Eonjay2h ago

Its promising tech and what's even more funny is that it was DF that was saying it wouldn't work. If fact they were pretty emphatic about it. What's stupid about their claims is that consoles are just specialized PCs. Now imagine if they combine this with a different upscaler like TSR or the upcoming PSSR.

jznrpg2h ago

DF act like they know as much as the engineers that work on this software but they are not even close to as knowledgeable they only have tools that give them numbers and then they act like they are experts.

dumahim2h ago

I'd think there's a chance PSSR and frame-gen could yield better upgrade performance for PS5 Pro than PS4 Pro did if this is how well it's going to be working on consoles. I'm curious about input latency though.