MasonicGamer: Since 1999 gaming has evolved drastically. Some of these changes have helped our industry blossom and some are fettering it.
Since the emergence of online gaming — PSN, Xbox Live and the like — the personal camaraderie of gaming seems to have all but disappeared. Remember games like Goldeneye and Mario Kart 64? Gaming was more social back in the day; we had more fun, we talked trash, we had beers, we socialised.
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.
Anybody miss blowing the N64 cartridge?....... It had to be said.
I don't miss paying $60-$75 for my N64 games. Thats not too much now, but considering 96-99 as a teenager in sports and school, $75 before tax was not always easy to come up with. And people complain about $60 a game today considering the 90's also had SNES and Genesis games going for $75 with Virtual Racing costing me $100. Oh don't get me started on the Neo Geo carts, only system I wanted but couldn't afford to buy the software until the CD version.
I miss having some awesome non-Mario 3D platformers (Spyro, Crash, Banjo, etc), instantaneous load times on N64, and splitscreen MP.
Miss 4: Buying a Game, the Whole Game and Nothing but the Game
Amen to that! Whoever started the DLC craze should be shot!
In the old days we unlocked characters (not buy them for $5), we unlocked extra maps, secrets were uncovered during exploration, games of the past had more bang for your buck.
To bad those days are gone cause DLC is unfortunately here to stay.
I disagree with number 4 on don't. gaming in my opinion was better when it was a hermit hobby because developers did not have to worry about making games that appealed to the masses.