Next-gen consoles have allow developers to create massive open world games and we have the best 10 so far.
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Let's see how opened they really are first. What you can do with-in that world is even bigger of a concern. A big opened world with nothing to do is not worth the effort.
Massive open worlds to explore really do get my balls tingling :0)
While massively scaled worlds are important, it's those intimate and dynamic details that make them come alive. To paint on the canvas of an open world is to utilize the contrast between populated areas and emptiness to get a good thematic feel for the world. And to this date I feel only Red Dead Redemption has achieved this. But with Hideo Kojima giving his hand at it, I'm very excited to see how the japenese game design philosophy of "the power in ones self" effects how they design an open world.
open world games, so I'll wait to see how they handle open world before I get excited.
I think open world can break the pace of the game. You are like saving the world, rescuing someone that has been kidnapped and then go around getting collectables, hunting dragons or getting drunk in the night club. It is just weird.