The tech housed inside the PS4 makes it as easy to swiftly bring games to the system as it was to do so for the original PlayStation, according to the PS4 Lead Architect Mark Cerny. Speaking at Spain's GameLab conference this week, Cerny explained how he took Nolan Bushnell's mantra of good games being easy to learn but difficult to master, and applied it to developing the PS4's technology.
"My variation on this was that the hardware should have a familiar architecture and be easy to develop for in the early days of the console life cycle," Cerny said, "But that also there needed to be a rich feature set which the game creators could explore for years.
Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.
Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.
The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.
Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.
Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.
Lol, love this image...
https://images.timeextensio...
Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!
Is this available in video format? It's a damn long interview to read.. but I will, if no video
i love his breakdowns of the consoles, he explains things very well with that soothing voice ha
Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.
One of the ten games as a service games PlayStation mentioned?
I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.
I agree with everyone who wants a slew of offline traditional games...
But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that
It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games
Surely you have something to share by now, concept art at the very least.
I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.
I watched this conference yesterday.
This is very, very, very good news. In practical terms, it means that the days of "PS3 is too hard to develop for" are officially over.
When devs like Cerny and the Guerrilla devs say stuff like "developing for PS4 cut a year off the total development time", it really is true based on what Cerny is saying. The faster you can get a working graphical skeleton (that is essentially what "time to triangle" means), the faster you can go into production, and that increase in development pace goes up exponentially as development goes on.
He talks about time to triangle at the 41 minute mark.
Time to triangle means the time it takes to get a games graphics engine to work on PS4.
Also Yosp is even more awesome then he is now with his masterplan.
Gotta love cerny, man.I wish someone from MS would just come out and explain their tech.So much vague phrasing and word mincing.Cerny came out and gave a deep, detailed and close look at PS4 specs back in febuary and again just the other day.
No BS with him.It's all out in the open for anyone to see.But MS is just constant confusion and PR fluff.5 billion transistors? Cloud magic and esram theoretical peaks as standard output now? really MS?
Their lack of honesty will be their downfall this gen.Gamers aren't as stupid as they think.
This is actually pretty interesting stuff...