Do damsels in distress represent objectified possessions that must be won as Anita Sarkeesian suggests in her "Tropes vs Women in Video Games" series? Or is there an underlying aspect of love that makes these Rescue The Princess stories much less misogynistic than they may seem on the surface level? Always the lover, Gamers Association editor Luke Frazier argues for the latter.
Boogie2988 recently appeared on the H3 Podcast, and before long the conversation turned to social issues and politics. Unfortunately for Boogie, the internet took exception and he once again found out that no good can come of this.
I like how Twitter took a 13 second CUT of an answer which made him look bad yet everyone rolled with it.
Games and politics definitely don’t mix. Just make good games. Stop trying to use entertainment as a front to push political agenda.
I love how the author of the article says that Boogie shouldn't talk about politics since he runs a youtube channel about video games, whilst simultaneously commenting on Boogie's political commentary on a website about video games. Hypocrisy at its best. Also, yikes, calm down before writing a rebuttal. It was really difficult to follow what he was actually trying to say. I had to read it twice and I still don't know. Also I'll never get those minutes back in my life again.
Feminist Frequency founder Anita Sarkeesian and managing editor Carolyn Petit break down the gender dynamics in all of the games revealed at E3 2017.
Imagine not only having this much free time but actually getting idiots to *pay* you to write about crap like this.
I really hope that big nosed cunt and that butt ugly tranny fuck off from games forever
I'm not a girl gamer, and this is my story. -New article coming winter 2017.
Please be excited and don't forget to crowd fund it so I can pocket that cash right after!
"Arkane co-creative director Harvey Smith said that it was critic Anita Sarkeesian’s analysis of Dishonored, which she offered through her web series Feminist Frequency, which promoted the studio to re-evaluate how it portrayed women in the series."
This is something I will not agree with this. Anita started a gamergate in 2012 which was small, but until 2014 thing out of control fast when she completely succeeded created the conflict between both sides. I remember correctly she hate her dad because he voted who she hated the most (politics).
Now people know why Dishonored 2 have female protagonist because of Anita Influence. I will say this again, she is the false feminist who doesn't belong to feminists community. She completely ruined their image and reputation.
Anita is shadow developing alot of games, the new Uncharted and TLOU games come to mind. Something about an angry woman beating up a room full of men without getting so much as a scratch brings them joy. I would love to see their reactions if the genders were reversed.
Sigh~ I really hope this isn't the next big hot button topic that 20+ sites have to weigh in their opinion on. Please, give me more Simcity hate or even the ____ console is dead topics are better than this...
Anyway, this is one of the better articles I've read on N4G, which surprised me. With this being said, I've always thought of this trope as the lazy out of story telling. Ignoring all of the stories theme, depth, and details, it's commonly used simply because it doesn't require a lot of effort to do. You have 2 characters and the antagonist one is obviously the person that took something from you, from here you have the very simple motivation needed to justify the events of the story.
Sadly some people want to over think these things and imply negative connotations to them. * Let me start by saying, despite having posted my 2 cents in all of these topics so far, I've yet to watch said video and will continue to do so as to not support it. *The first problem with this is the fact of "ownership" the author mentions she talks about. Typically the hero is just a righteous character that is doing this out of DUTY, not greed / selfish desire or anything of the sort. I never got the impression that Mario, Link or any other character in this theme was fighting to reclaim what was THEIR property, it was just the right thing to do. Additionally we've seen some stories put a spin on this classic trope, like Sheik being Zelda in OoT. I wouldn't say Zelda really NEEDED Links help in that story (to be fair she probably helped him more than her...) and guess what, that's also among (if not the) most popular Zelda game to date.
As I've said in other articles, I can understand / respect she wants to make things "better", topics like DiD in stories is an overly generic and weak argument. Typically this wouldn't mean a lot, but when you attack a tired issue with one of the most tired arguments as your first step for change, it doesn't imply that the future installments will be that bright.
i dont see the mario games like mario is "rescuing his object." if anything, he is getting the **** end of the stick. he is clearly getting friendzoned by peach. he saves her in every game and what does she do? she bakes him a cake.
someone know if there's some sort of bug spray to keep Anita Sarkeesian away from gaming medias?
Feminists give women a bad name. Like vegans and vegetables. Or hippies and weed.
Again, why should we care what a feminist has to say? It's only a video game. It's not like video games don't stereotype men too. It goes both ways. I can't believe people are actually giving this chick attention.