You buy a car. You buy a brand new car. It’s expensive. Your friends call you an idiot, but who cares. You love cars. You love that new car smell.
But imagine if, when it came time to buy a new car, you weren’t allowed to sell your old one. That car you bought brand new a few years back? You can’t trade it in for a new model. Now take things a little further: imagine if, from the second you plunked your buttocks in the seat and gripped the steering wheel, only you could drive the car you just bought from the moment it left the showroom till the day it hit the scrap yard.
Insanity.
Discover how to acquire the iconic Cantina Band Jam Track in the Fortnite x Star Wars collaboration. Gear up for an intergalactic musical journey in Fortnite's latest event.
“I thoroughly enjoy retro-style games and with that, Magic Orbz modernises the classic brick breaking formula and it has held up beautifully.” - A.J. Maciejewski from Video Chums.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
I also think Sony needs to change their stupid rules on how physical games need to be English dubbed in order to be released state side. Who made that rule? If it isn't Sony, then who is responsible?
Remember that EU citizens actually have the right to trade in both boxed AND digital games, as per a new ruling last year. This is going to make Sony, Microsoft and Steam's life very interesting over the next few years, especially now the first lawsuits from consumer groups are starting to take shape.
But yeah, here's the thing. If games become monetarily worthless the moment you play them, this MUST be reflected in RRP. They've got bags of intrinsic value, but as a commodity, they are literally worth less if they become worthless. #rambling
Welcome to PC gaming.
This ruling really is quite insane. It goes against everything that literally what business sense stands for.
The only way around this madness is if at retail *brand new games will *all be sold at absolutely bargain basement like I mean even less than second hand/pre-owned prices as in 10-20 dollars so it would actually be worthless to sell them again.
Do think it would be hard to fully implement these rules or some way or another a backlash will suddenly occur and they have to revert back.. also maybe sometime soon someone could figure out a legal way around this damn issue.
I don't think MS or Sony will actually take those steps, but if they do I would like to hear more about their thoughts behind this, the math. Why are they so sure this will benefit them?
I'm sure there are many people like me who over the past few years bought a lot of games that didn't live up to our expectations, or games we weren't sure of, but we bought them anyhow knowing we could sell them if we didn't like them. If that option (or right) is taken away, I know I will think twice before buying a new game. I will probably buy less games. I will not be able to spend money from selling my games in new games. And more people will not buy games day one anymore but wait for a pricedrop.
But this is my opinion. Still, if they really are going to hinder 2nd hand sales or make it impossible I would like to hear them explain it word for word to us gamers, centerstage at E3. If it's legal at all.