An opinion piece about the importance of Trophies and Achievements.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
"I do not think they have. Games are entertainment media. They are made to entertain people, and each one plays the way they understand. If a particular player likes to engage in hunting trophies, and passes the time well to do it, why there is being criticized?"
Completely agree.
Its like in older games and games without achievements. Most gamers want[ed] to try and 100% stats in games. So if people want to try and get 100% achievements/trophies, why not?
Nice article, great vision point. I've the same opinion about this subject.
Both systems are great which add a layer to the game and increases replayability. Commendation to Microsoft for introducing the system on consoles! :)
Trophies are a better system though, hands down. One of the main reasons is that desirable Platinum Trophy. It also gives you an indication of how many Platinum, Gold, Silver and Bronze trophies each player has earned, based on their skill.
So a player with 3 Platinums, 10 Gold, 40 Silver and 40 Bronze is a more skilled/dedicated player than someone with 0 Plat, 0 Gold, 20 Silver and 200 Bronze, even though technically they have more trophies in their collection.
It also has this cool RPG-like level up system!
Achievements only indicate points you achieve in-game and adds to a number, that keeps growing. That's it!
The only perk Achievements have over Trophies is that EVERY SINGLE Xbox 360 game has them. Not all PS3 games have had trophies. Still waiting for that MGS4 patch! :p
They're great if you like them and the help extend your playtime with a certain game.
Personally not my thing, I prefer old school 'Highscores', that showed 'skill', these just show how open I'am to grinding away at doing something within the game I usually wouldnt bother.
Microsoft and Sony would be idiotic to leave these out in the next gen. Also, if they don't carry over, that's a bummer.
Because of achievements I have played well over 300 Xbox 360 games, whereas they not had any, I may have played 50. Maybe.