In an interview with Splash Damage Software's creative director Richard Ham, he explains many features of the online multiplayer aspect of Brink, a futuristic FPS with a revolutionary free-flow system called S.M.A.R.T.
Ham outlines the use of VAC and dedicated servers for the PC version, as well as a developer console for changing game CVARS. Ham explains "As we're a Steam game, we will be using VAC. On top of that, we're big proponents of giving players the tools to police themselves and weed out the bad apples."
Ham also gives a bit of information on the online aspect of the console versions aswell:
"For consoles, we're peer-to-peer and are definitely focusing on quality of service for all our matchmaking. We're also keying our matchmaking on friends, so that should help give console players control over the quality of the connections."
AAA games get all the attention. But some games get lost in the shuffle. Especially shooters! Make time for these five.
I didnt care for brink. I thought it was going to be like overwatch back in the day.
It’s time to Switch to Brink before taking 12 Orbits around Letters from Whitechapel? That sort of works.
Six years later, and the game is available to anyone who wants it on PC.
This makes me so happy to know that Splash Damage still knows how to treat the PC community. VAC, Steamworks, dev console - they seem to be doing just about everything right at this point.
I can see this game making a big and lasting impact when it finally comes out.
nice. Looks like Brink is a confirmed pc title for me now. As if there was any doubt :D
hmm interest cranks up