GamingUnion.net writes, "Early last week London, Ontario hosted the DIG London video game developers conference, with developers such as renowned developer and Silicon Knights president, Denis Dyack. GamingUnion.net had the unique opportunity to take part in an on-stage interview with Dyack, focusing on his core values within the video game industry. However, before going on stage we caught up with Denis for an exclusive interview about other industry issues.
GamingUnion.net has prepared a two part interview for later today, and tomorrow, with Denis Dyack speaking on such issues as video game piracy, the injustice of used video game sales, and what digital distribution will do to the industry as we know it. Likely the most debatable issue discussed, used game sales, was a particularly interesting point of discussion."
Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …
The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.
Sorry but i couldn't care less, Deliver us Mars was as woke game as they come, climate change disaster, all female cast plus only a comic relief indian guy (it takes only 5 minutes into the game for the main female character to say how smart she is compared to the guy), evil white guys, ugly females, then add generic gameplay and puzzles (how many times do you have to cut things with a laser for gods sake), you can't change anything in how the events develop so 0 agency in the story, sub par graphics even while using UE4. So well, go woke go broke, that's how it works.
That stinks but with a 68 average critic rating on their games probably made it difficult for people to invest considering there is a bloat of games getting made these days.
Mat Piscatella of analyst firm Circana has revealed that the PS5 was the market leader in North America for both unit and dollar sales during not only March 2024, but the first quarter of the year as a whole.
Writing on Twitter, Piscatella revealed that spending for video game hardware in February 2024 dropped 32% in comparison to the same period last year, totalling $391 million. In addition, spending for PS5, Xbox Series X/S and Nintendo Switch each fell a minimum of 30% year-on-year.
But PS5 and Switch still outsells XBOX embarrassingly even with overall consoles sales decline.
Najam from eXputer: "The norm of $60 AAA games is no more as developers now charge more for their games. Here's why this might not be a bad thing for gamers."
*Elden Ring type games, yeah sure. (scoring 8+)
(AAA/quadruple A) slop can shove it up their discounted ass
In recent yrs my purchasing In Indies has increased and its decreased for major IP's because I cba with the lack of innovative gameplay.
Focusing on the topic, why not mention Take-Two CEO getting his pay increased while axing 500 staff? I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo.
It's a bad thing for gamers and for in the chair game devs. We just heard of massive layoffs across the industry.
I'd pay more if I read articles about how they were hiring. I'd pay more if I read articles about how the people who made the game scored record setting pay raises and CEOs were no longer given 1 year bonuses that could sustain a small studio for 10 years.
But that's not what happened.
Yeah there's only so much people are willing to pay for entertainment. Especially in the form of games at the same time that there are free to play games and cheaper in the titles that compete with triple A. You're not going to be able to keep increasing pricing and get the same amount of sales. I already don't buy games at the new price or even at $60. I wait for $40 or less. And I don't believe I'm alone in that department. If you don't have any other expenses you can probably continue to afford buying games at the top price but many people eventually have other things that take priority and you're just not going to spend it that much money on a video game.
Heck if I have to play one game for the rest of my life I'd probably end up playing Warframe or Counter-Strike. These are all either free games or were paid games and now are free.
The AAA industry is a threat to the gaming industry. They're trying to continue to ride the way and keep increasing prices. They're trying to get all of the money as long as they're able to.
It's bad. People just want good games at decent prices. Not everything has to be super realistic with 200 voice actors. Look at Palworld.
It's perhaps a weird analogy to make, but it's actually quite true.
There's been piracy and game swapping since the beginning of the industry. I recall there was a local store that traded used for used back in the NES days and the industry has only grown since then.
The fact is that there are so many games now that there is no point in buying so many that you will play thru once and then leave on a shelf. Used games give those with tighter budgets the chance to play a title they may not ordinarily like and a chance for those who are disappointed in a title to get some money back.
Piracy is different no money exchanges hands and is detrimental to the industry and gamers who have to eat the losses. There is some lost revenue from used game sales but piracy is far worse.
I like Bioware as a dev they make great games but this sounds more like the whining of a greedy corporate suit rather than a game producer. Sure he has to make money but trashing the used game industry is not the way to go piracy is the problem.
STFU!
Pretty please.
He's right from the perspective of a developer or publisher, as used games and piracy both net no money for them, but from a consumer's standpoint, used games are a legitimate purchase.
I imagine what really is frustrating to a developer is when large chains like GAME and Gamestation actively push used copies. 8 out of 10 times I've taken a new game to the counter to pay and they have asked if I'd prefer a used copy.