Switch systems/games, mobile games, devs/publishers have to purchase the carts from them, merch, figures/Amiibo, Pokémon cards, now movies especially with Nintendo Pictures about to release content, etc..
They make bank from tons of different avenues that people don't factor in and that's outside of this $69,000,000,000 figure.
Depends on the region you ask this question in.
The U.S. market would pick Genesis, U.K./Europe would pick Master System, and Japan would pick Saturn.
That's the problem SEGA had, the libraries between regions varied wildly and because of that, the experiences differed greatly.
It's almost as if, and follow me closely here, Nintendo keeps developing masterpieces. They've been doing this since the 80s, and it's not changing any time soon. You'll have to get over it.
The gatekeeping goalposts just got sent further back, my goodness.
"The game is not broken"
Factually inaccurate, the AI is completely broken and the game crashes repeatedly. Like what you like, but ignoring problems isn't helping anyone. There's multiple videos where the AI ignores what's going on and doesn't attack the player, or simply jumping on a car or a higher up object breaks them. Not to mention the ghost town that it is, running for over half the map without seeing a single person.
Th...
"Backend improvements" this far after launch shouldn't be praised, the game should have been released in a playable state from launch. Hit detection is still broken as well, something that carried over from Halo 5 and MCC.
Enjoy what you want, that's not the issue, but ignoring clear problems is. There's a reason the game flopped and has barely any players compared to popular shooters.
The game most likely suffered due to Avengers because Eidos-Montréal did additional work on the game in addition to Crystal Dynamics
The 10 people still playing will be overjoyed
"Solid PC port" when it stutters on even the highest hardware only gets 100 FPS with a 4080 running UE4
For a game that looks as dated as it does, it shouldn't need the requirements that it has. Not to mention the glitches and bad physics all over.
What makes it worse is, this was developed by Arkane Austin. That's the team that developed Prey and Dishonored, this is far from their usual work. No idea how it got this bad.
For reference, Dishonored 2 and Deathloop was Arkane Lyon.
They had us hyped af for what we thought was going to be X-COM-but-Marvel, and then proceeded to suck the life out of the room when they showed it was card based along with the weird life sim after-battle sections.
This just in: Not everyone agrees on everything.
If you can't handle a lower review because it goes against the grain, I'm not sure why you're looking at any of them.
Guess they needed a boost to the player base for Legends, even after most stores reduced the price considerably after launch
Might be the worst website ever linked to N4G, it was scrolling at 5 FPS with a banner taking up 1/3rd of the page
Kind of outs the fact that there have been barely any big games to draw anyone on Game Pass
Maybe they should take a break for a year and address the physics problems and online cheating (that also extends into their eSports)
So because third parties sell it for less, that somehow excuses Sony's price gouging?
Greatness Awaits*
*at a higher price
Always funny when Xbox related figures never say units sold, it's always "players" or "hours played". Such fluffed numbers that paint a false picture.