Just redeemed it, CDKeys is always great.
Games don't benefit from Ultra HD Blu-ray yet because Microsoft couldn't justifiably release games on the higher capacity discs that launch Xbox Ones cannot play. That's why Sony didn't bother implementing it though on the Pro, it added cost and normal PS4 users couldn't ever run games released on the format.
The newer discs would benefit games though, like Red Dead Redemption 2, Final Fantasy VII, and The Last of Us Part 2, which all use two 50GB Blu-r...
Isn't this what Don Mattrick got in trouble for 7 years ago?
They'd probably rather push ray tracing or other graphical improvements over 60fps.
Nice, I have a 65" LG E9 and a 55" C8, I love them both.
The LG C9 and E9 do 4K120 as do the new CX, GX, etc.
I expect the purely visual upgrade to not be significant for people coming from a PS4 Pro / Xbox One X as those machines really aren't very old, especially the X. From a launch PS4 / Xbox One though it'll be a big upgrade.
I saw them already and a lot of people are gonna be pissed by the direction it goes.
Microsoft has already said you won't need an SSD if you want to play Xbox One games on the Series X and Sony will probably do something similar for the PS5 with PS4 games. A 4TB PCIe 4.0 SSD will be quite expensive in 2020.
I'm not optimistic, just look at the related stories on N4G
https://n4g.com/news/226729...
It's good they fixed this but it would be nice if they had an option for the old setting available, that way people can take advantage of it with the next Xbox.
The licensing issue would only exist for selling new digital copies, physical discs are licensed for Playstation 2 format machines and nothing is stopping Sony from making the PS4 compatible with the PS2 Format. It's not like Sony went and contacted all publishers for PS1 and PS2 games when the PS3 launched.
I don't know how it's good news for me
Anyone with a brain knew that youtube comment was FUD given Sony and MS use the exact same suppliers so any "manufacturing issues" Sony was facing would be likely to also impact Microsoft. The heat issue if it exists will depend almost entirely on how good TSMC's new manufacturing process is, which presumably is pretty good based on the performance and TDP of the Xbox Series X and the latest Ryzen laptop CPUs.
Checkboarding and upscaling are not the same thing. Checkerboard rendering has an effective native pixel count of 1920x2160 per frame, with the pixels on a grid that get rendered each frame alternating in a grid or "checkerboard" pattern. An algorithm then attempts to guess the missing data based on previous frame data, to create a 3840x2160 image. It's why when the camera is still checkerboard 4K games generally look as good as native 4K, there's no real missing data if the...
@Larrysweet
Days Gone used it, not sure if anything since then has though.
Yeah, I'd love to see a PS3 emulator on PS5 but I don't think it's coming.
I don't see the appeal, it's a decidedly worse experience than you get on current-gen consoles and new consoles will be out before the end of the year.
It sounds like they pushed the resolution too high on Xbox One X as it's the only version rendering at 4K. The Xbox One X is more powerful than the PS4 Pro but the difference isn't THAT big and games usually aren't going to be able to run at 4K60, even when there's some kind of reconstruction used as is the case in RE3.
Of course a developer making a platform exclusive will downplay the advantages of the platform they're not supporting.