I've been using Xperia phones for years so I often forget that remote play isn't available on all phones.
Glad to hear it, I preordered this a long time ago in Amazon.
The bigger issue was it didn't hold 30fps very well on the regular PS4. It was better on the Pro at 1080p with a more consistent framerate but so far the Dragon Engine hasn't been very impressive in Yakuza 6 / Kiwami 2. If how it looked and ran on the Pro was how it was on the base system, it wouldn't be a bad showing. It's especially unimpressive when looking at titles like Spider-Man and God of War on base / Pro systems.
I actually was not thrilled by the first couple of trailers for the game but some of the more recent stuff has made me think it'll be a solid release. I would not be surprised to see this score in the 80s on metacritic which would be plenty good for Bend's first major console release in a long time.
I'd rather play Metro Exodus at 60fps than 20-30fps.
If the game is 25-30 hours this isn't a big deal.
Glad I never bothered investing time in it, I figured Rockstar would do the same shit they did with GTA Online to try and force people to buy currency.
I'm sure Xbox One X owners will be thrilled to know their new $500 console has been replaced only 2 years after launch.
Why would we expect them to say anything else?
This decision is just going to set back RTX adoption further.
That's actually not accurate. The panels are 120Hz, they can only accept 60Hz. (even this is changing though, many tvs already will do 1080p at 120Hz) This is still an advantage though as 24Hz divides evenly into 120Hz, making Blu-rays look better as there is no need to utilize 3:2 pull down, each of the 24 frames can simply be displayed 5x. A 60Hz signal also works fine as interpolation can be disabled so each frame is just displayed 2x. 120Hz has real benefits over 60Hz and it has nothi...
The original demo probably was not running on a server over the internet but a networked machine (or worse the machine running the demo) with a lot more processing power than would be feasible for a commercial game.
Exclusives like Crackdown 3, Sea of Thieves, and State of Decay 2?
How much this matters depends on how good the PS5 version of PSVR is, as there will definitely be a new headset released with the new machine. If they manage to go full wireless and improve the image quality and a bunch of other things, not having something similar could actually be a big deal.
Playing it on the PC, I'm having a good time with it.
Terrible idea, the display on the Switch is too slow and too low resolution.
This is the issue, sure you could do real-time raytracing on the shaders but there would be a substantial performance penalty. Currently all the RTX cards have discrete hardware for accelerating ray tracing, I would not be shocked if these disappear in a few years and the shader design instead incorporates the hardware features, much in the same way GPUs once had discrete pixel and vertex shaders.
I still don't get why this would exist, why release new cards without your new key differentiating feature that AMD does not have?
This is a fairly logical request, in terms of game development the PS4 and Xbox One are some of the easiest consoles of all time.
I'm pretty impressed by the improvements they've been able to make due to the delay. Looking forward to this.