One of the team that was lost during the fighting I've considered a friend since my game journo days.
That has been a good while since, but we kept in touch over the years. It was a bad day for me to wake up and see that an online friend of the better part of a decade was a causality of all this needless fighting.
Nice.
This game is the definition of a release that deserves a second chance. I know it sold abysmally, originally.
Game is a lot of fun. Put a lot of house into it on PC.
All the talent left the company. They're Arkane in name, alone.
I couldn't imagine going to work for a company like Arkane; assuming I'm going to be working on the next cool immersive sim, just to have the creative leads pushing everyone to work on a live service game with virtually no direction.
I don't blame the talent for leaving in droves. Sad, being I loved Arkane's games going all the way back to Arx Fatalis.
Just like with Deus Ex Invisible War, Redfall is yet more proof that Harvey Smith is a poor projec...
@jz
I still consider Morrowind the best of the series. I actually prefer playing ESO as a single player experience vs the later releases because it's actually a stronger roleplaying experience than offered in games like Oblivion and Morrowind.
The problem is so many devs gravitated to handholding the players every step of the way that the idea of actual choice actually scares players nowadays.
If players don't have a little arrow pointing you to an objective they get lost and just quit.
If great games (Wasteland 3, Psychonauts 2; etc) were in early production at the time of the studio's acquisition, Microsoft had no hand in the quality of the release.
If crappy games like Redfall, which were in production prior to the acquisition, Microsoft was the main element in why the game was so bad.
I'll get the same crap from the same people I always do for making a comment like that, but people know how this place works.
Sad when you have to be hopeful for large companies to bring a working product to market.
Glad to see this getting good reviews. A little hesitant going in, being I thought Rebirth was a stepdown from basically anything that Frictional had worked on prior, but being it's on Gamepass there's really no risk.
I would really like to see something from Avowed.
Soma is an epic experience.
Being the restoration mod turns the game from a flawed experience into the masterpiece it was meant to be, that's a giant L on their part.
After people running into game breaking bugs at launch and having to wait for patches as well, this is just sad.
They should be offering refunds at this point. False advertising. People didn't buy other games of your choosing. They bought this game with the understanding it would be properly supported.
I'll keep this one on my radar. Still waiting for something to unnerve me more than Outlast.
Been waiting so long for this one. There's been more day ones, for me, in just the last month than most recent years. This is another on the list.
Water is also wet.
That's up in the air, in my opinion. NightDive is a pretty PC centric developer.
Even when they're asked about it, they're very vague about how they answer.
They may be mulling over the idea of it but, if it happens, I'd be surprised if it's any less than a couple years down the road. They didn't even really try for solid controller support on PC. It's rough to try to play with one.
You mean the remaster sitting in my entertainment center right now?
I'll rephrase. They mildly updated a PS4 remaster of a PS3 game, and yet they all feel the same because, at the end of the day, they all are; outside of some superfluous nothings used to justify a large corporation wanting to release the same content three times in less than a decade, with minimal effort, because money.
The newest thing about that release was it coming to PC, and we all saw tha...
Gamers are weird.
Not exactly amazed by the visuals. That said, it's Obsidian and I'm just hoping they bring their A-game in terms of the game, itself.