Hey you guys!
I'd love to have a Tom Baker character running around.
I'm guessing that the X1 is compliant with DX12, but DX12 isn't really loaded with a bunch of new features. I imagine it's mainly reworked to allow developers to have more access to hardware and reduce CPU overhead. MS's press release pretty much says that.
If I had to guess, I'd say DX12 is going to look a lot like Mantle in what it's trying to do. Find out soon enough.
Everything you just wrote pretty much reaffirms what I have already said about them coding closer to the metal. I imagine most of what they are doing is making the API considerably lower level than previously before, which is something the consoles are largely doing already. It's also precisely what AMD is trying to do with Mantle.
"I hope you realize that Microsoft made the XO to work around DX12. Do you honestly believe that DX 12 has been cooked up completely se...
He never actually said that's the reason, only that they'll have to implement that patch, so they're a bit behind where Respawn is. Besides, the game was delayed long before any Day One patch was known to be needed.
Honestly, I imagine the 360 version is done except for whatever patches Respawn makes. If so, they're intentionally delaying it to boost X1 sales.
If I had to guess, I'd say it's largely going to be making DX a lower level API in general, the so-called "coding close to the metal". If that's the case, it should theoretically decrease overhead a small bit on the X1.
All in all, I doubt it'll mean much, if anything, to the actual workings of the X1, but MS will advertise the hell out of it. Probably a move to bolster their own API versus OpenGL, which has been gaining some of its lost traction lat...
If you'd bought an X1 at launch instead, you'd have even less to play. Sony has given out some free games like Outlast, Resogun, and Dead Nation. MS has given out not much more than advertisements.
You're right to some degree.
Now often times a newer API will offer improvements in pre-existing features, making it a bit more efficient or whatever. Those things can be applicable to previous generations of the API. But most of the time, any big new features have to be supported by the hardware.
For example Direct3D 11 added multi-threading features to 9 and 10 cards, but the tessellation it added was only available in new cards which were made with it...
They're already doing that. Virtually every mention of this game I see comes along with Xbox One.
And that's not including willing partners like GameStop. The ones around here have X1 and Titanfall plastered over the entirety of their front windows.
The super secret extra GPU that makes the X1 ten times more powerful?
Austacker - I thought I remember reading about an Azure center in Australia late last year. That still in progress or was I just drunk that day?
I'm still wondering why it's called Arkham if you can drive the entirety of Gotham. I understand the branding, but I doubt anyone will think this isn't the next in the series.
To me, Batman: Gotham Knight makes more sense.
Or even, Batman: Gotham Nights has a cooler, suave feel to it.
Won't be anything new. If you copy the barcode in the right spot, it's all you need to return it. Only problem is the next person calling it in and you possibly getting charged for it.
My brother-in-law would, on occasion, "never receive" a new movie he wanted to keep. I'm sure GameFly has that issue, too.
I'll gladly give up dynamic streetlights and shadows for that gorgeous neon power lighting and particle effects.
I think I'd had to take the tattoo money and put it towards some plastic surgery.. dayum!
I think he's talking about advertising, about how MS has been touting this almost entirely as an X1 game and not mentioning the 360 and PC versions. Saying it wouldn't be fair to Respawn if less people bought it because they thought it was X1 only and they still have 360s.
I picked it up a few months ago, great game. Getting TWD: Season 2. Can't beat the price of 50 cents. lol
I'd definitely say Santa Monica, also. They have a couple teams working on their own games, along with teams that support other developers and collaborate on some titles with indies.
As for Plastic, I don't believe Sony owns them at all. Don't know much about them at all other than it's a small Polish team.
Indeed.
And I'm still sitting on the $10 PSN coupon from the console launch.
I honestly don't get the hate for this. The graphics are good, but not mind-blowing, and it still looks like a fun game.
I get that Ubi put out a trailer that was absolutely gorgeous, and then the near-final game didn't (couldn't with these consoles) live up to that. But if someone is so hung up on the graphics, then maybe they should find a new hobby, because they're not here to actually enjoy games.